Xiuhcoatl
Xiuhcoatl is the personification of drought and scorched earth. It was represented in artifacts as a serpent, and is related to the fire cult of Xiuhtecuhtli.
Originally Posted by Raptorial of the Wizards Community forums.
The infamous Xiuhcoatl are the polar opposites of the Coautl, winged serpents of flame and hellfire that bring drought and destruction in their wake. These serpents of darkness in the employ of Apep have fought with the Coautl in the service of Ngalyod since time immemorial for the control of the material plane, though neither has ever waged their war long before the intervention of other deities playing referee. The Xiuhcoatl are usually found with Apep in the portal mouth to the River of the Underworld that can be located in the Elemental Plane of Fire. Unlike the Coautl, Xiuhcoatl are land-based serpents, their stubby wings making it easier to slither across the ground than Fly. They are also violent in the extremes, reveling in killing Lawful Good creatures in the most sadistic ways they can dream up. The Xiuhcoatl mock the Coautl as “weak imitations of true power”, and take even more pleasure in creatively killing one of their winged good relatives.
Xiuhcoatl | |
Large outsider (Extraplanar, Fire) | |
Hit Dice | 9d8+27 (67 hp) |
Initiative | +3 (+3 Dexterity) |
Speed | 40 ft. (8 squares), Fly 20 ft. (average) |
Armor Class | 23 (-1 size, +3 Dexterity, +11 natural), touch 12, flat-footed 20 |
Base Attack/Grapple | +9/+17 |
Attack | Bite +12 melee (1d8+4 plus 1d6 fire) |
Full Attack | Bite +12 melee (1d8+4 plus 1d6 fire) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | Constrict 2d8+4, liquid-bane touch |
Special Qualities | Darkvision 60ft., outsider traits, spell-like abilities |
Saves | Fort +11, Ref +9, Will +12 |
Abilities | Strength 18, Dexterity 16, Constitution 17, Intelligence 17, Wisdom 19, Charisma 17 |
Skills | Bluff +18, Concentration +18, Hide -1, Intimidate +15, Knowledge (history) +13, Knowledge (the planes) +23, Listen +14, Sense Motive +26, Spot +14, Survival +12 |
Feats | Cleave, Great Fortitude, Iron Will, Power Attack |
Environment | Elemental Plane of Fire |
Organization | Solitary, pair, or pyre (3-8) |
Challenge Rating | 6 |
Treasure | Standard |
Alignment | Always Chaotic Evil |
Advancement | 10-16 HD (Large); 17-23 HD (Huge) |
Level Adjustment | – |
* Spell-like Abilities:
- At will-Heat metal, flaming sphere.
- 3/day-Blight.
Cast as a level 10 druid.
* Liquid-Bane Touch (Sp): Any creature of the water-type that touches the body of the Xiuhcoatl in a grapple or melee attack faces its sheer desertification power. It must make a Fortitude save (DC 10 + the Xiuhcoatl’s Constitution modifier) or instantly be dealt 3d6 points of dessication damage (see Sandstorm).