Aswang
The aswang is an inherently evil vampire-like creature and the most feared among the creatures of the Philippines.
“Hey stranger. Hasn’t anyone told you it’s not good to be out on your own at night here?”
The Aswang is often described as a ghoul are almost always female. Shapeshifting humans with bloodshot eyes and backwards feet.
Most Aswang are said to pose as humans during the day, having a vaguely ageless appearance. Their eating habits vary a great deal as well, and Aswang are said to feed on blood, unborn fetuses, children, organs (usually the liver or heart), corpses, or they simply eat live human flesh.
Originally Posted by Bhu of the Giant in the Playground Forums.
Aswang | |
Medium outsider (Evil, Native) | |
Hit Dice | 8d8+32 (68 hp) |
Initiative | +7 |
Speed | 30 ft. |
Armor Class | 19 (+3 Dexterity, +6 Natural), touch 13, flat-footed 16 |
Base Attack/Grapple | +8/+10 |
Attack | Claw +11 melee (1d4+3) or By Weapon +11 (in human form) |
Full Attack | 2 Claws +11 melee (1d4+3) and 1 Bite +6 melee (1d4+1) or By Weapon +11/+6 (in human form) |
Space/Reach | 5 ft./5ft. |
Special Attacks | Proboscis, Blood Drain, Distraction |
Special Qualities | Dark Vision 60′, Shapeshifter, Cadaver Replacement, Familiar, Weaknesses |
Saves | Fort +12, Ref +9, Will +8 |
Abilities | Strength 16, Dexterity 16, Constitution 18, Intelligence 14, Wisdom 14, Charisma 14 |
Skills | Bluff +8, Concentration +10, Hide +13, Intimidate +10, Knowledge (Arcana, Local) +8, Listen +8, Move Silently +13, Profession (Butcher) +8, Search +8, Spellcraft +8, Spot +8, Survival +8 |
Feats | Improved Unarmed Strike, Improved Grapple, Improved Initiative |
Environment | Any |
Organization | Solitary or Group (2-4) |
Challenge Rating | 5 |
Treasure | Standard |
Alignment | Always Neutral or Chaotic Evil |
Advancement | By Character Class (usually sorcerer) |
Level Adjustment | — |
Proboscis (Ex): Some versions of the Aswang have a long proboscis like tongue they can extend to eat the unborn children (or variously the blood) of victims. The Aswang must make a Search Check (DC varies) to find the victim, and then a Touch Attack which doesn’t awaken the victim (at least not immediately), although other persons in the room have a chance to awaken from the ticking noise the proboscis makes if they make a DC 15 Listen check (they still take the -10 penalty for being asleep). As a Full Round Action it can devour the unborn child in a mothers womb, or Drain 1d4 Constitution if it eats blood.
Blood Drain (Ex): If it successfully Pins it’s victim in a Grapple the Aswang Drains 1d3 Constitution.
Distraction (Su): The Aswang can cast ghost sound at will as a Supernatural ability. Also as a Free Action the Aswang can change so that any sound it makes is louder the further away it is from a potential victim. In this instance modifiers to Listen rolls are +1 per every 10 feet of distance between the Aswang and it’s victim, and
it gets a +6 Circumstance Bonus to Move Silently Checks within 10′ of it’s victim.
Shapeshifter (Su): The Aswang can use the spell Shapechange at will, but only to assume animal (usually pigs, dogs, or bats/birds) or Humanoid forms. Some are also able to mimic inanimate objects.
Cadaver Replacement (Su): Some Aswang can magically change the trunks of Banana Trees or similar plants (or bundles of sticks and grass) into clones of their victims. This clone in every way resembles her victim, but has the Plant type, and is Mindless. it will allow itself to be led ‘home’, where it will die within 24 hours. Aswangs do this to conceal their murders.
Familiar: Many Aswang are considered the familiars of other Aswang. If an Aswang has a Familiar, it’s abilities are identical to a regular Aswang except as follows:
Change Size Class to Small (Some stories say the Familiar is a dead Aswang, so a possibly type change to undead is possible as well)
Lower HD to 4
Change the following stats: Strength 8, Constitution 14, Intelligence 8, Charisma 10
The Aswang is in constant telepathic contact with their Familiar
Weaknesses (Ex): The Aswang is repelled by certain objects, and must make a DC 25 Willpower Save to approach them. These objects include Buntot pagi (stingray tails), silver swords, images of old women, semen, phallic objects, pouches full of coins and ginger, and garlic.
Also a special oil made from coconut and plant stems while being prayed over will boil whenever an Aswang
is within 20′.
Combat: Aswang prefer to attack from ambush, or use their Familiar to scout out the area first. Once a lone victim has been selected she moves in and grapples in order to use the blood drain.