Spined Devil, (Spinagon)

Spinagons, or spined devils, are winged, porcupine-like devils that delivered messages to other, more powerful members of their kind.
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Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.
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Covered in spines and yet completely spineless, they were often bullied by other intelligent devils due to their weakness and only able to torment the few beings weaker than them in turn
Spinagon (Spined Devil) | |
Small outsider (Devil, Evil, Extraplanar, Lawful) | |
Hit Dice | 5d8+5 (27 hp) |
Initiative | +10 (+6 Dexterity, +4 Improved Initiative) |
Speed | Fly 120 ft. (average) |
Armor Class | 22 (+6 Dexterity, +5 natural, +1 size), touch 17, flat-footed 16 |
Base Attack/Grapple | +5/+1 |
Attack | Talon +12 melee (1d6+1d6 fire and blaze) or spike +12 melee (1d6+1d6 fire and blaze) |
Full Attack | 2 talons +12 melee (1d6+1d6 fire and blaze) or 2 spikes +12 melee (1d6+1d6 fire and blaze) |
Space/Reach | 5 ft. /5 ft. |
Special Attacks | Blaze, spell-like abilities, summon devils |
Special Qualities | Damage reduction 5/good or silver, Darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, Spell Resistance 16, spike generation, telepathy 100 ft. |
Saves | Fort +5, Ref +10, Will +6 |
Abilities | Strength10, Dexterity 23, Constitution 12, Intelligence 8, Wisdom 14, Charisma 15 |
Skills | Bluff +13, Diplomacy +10, Hide +22, Listen +10, Move Silently +14, Search +7, Spot +10 |
Feats | Improved Initiative, Weapon Finesse |
Environment | The Nine Hells of Perdition. |
Organization | Solitary or flock (2d4 spinagons) |
Challenge Rating | 4 |
Treasure | None |
Alignment | Always Lawful Evil |
Advancement | 6-15 HD (Small) |
Level Adjustment | +4 |
Blaze (Su): A spinagon is constantly wreathed in tiny flickering flames. Any creature struck by its talons or spikes must make a Fortitude save DC 13 or catch on fire, taking 1d6 points of fire damage per round until extinguished. Rolling on the ground grants one a +2 circumstance bonus on the save. Holy Water immediately quenches the flames. The save DC is Constitution-based.
Spell-like Abilities: At will – change self, greater teleport (self plus 50 pounds only), produce flame, stinking cloud, suggestion;
3/day – hold person, minor image.
Caster level 5th; save DC 12 + spell level.
Spike Generation (Ex): A spinagon can launch 2 barbed spikes from its body each round as standard action. The spikes re-grow within a round, giving a spinagon unlimited ammunition.
Summon Devils (Sp): Once per day, a spinagon can attempt to summon 1d3 spinagons with a 35% chance of success. This is equivalent to a 3rd level spell.