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Devil Doralma the Wretched

This tormented devil is a slave in the court of Amir Quimath.

The Gates of Hell (Dice Freaks)

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.
Original Concept by Serge W. Desir, Jr.

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Captured by daemon mercenaries, the maturing nupperibo serves as a curiosity to the Amir. Neither he, nor any other kyton, understands exactly what they have in their possession, but for now the pathetic creature forced into gladiator style matches to sate the kytons’ repressed wrath at their diabolical overlords.

For its part, Doralma is struggling to cope with its sudden sentience. It has attempted to send messages out of Jangling Hiter to the barregons, but so far all have been intercepted. Doralma is drawn to the Styx and his new impending duties, but as a prisoner, cannot leave. The torment from this condition extends far deeper than the body, to the very core of its reformed soul.

Doralma the Wretched
nupperibo
Medium outsider (Evil, Extraplanar, Lawful)
Hit Dice14d8+42 (105 hp)
Initiativ+8 (+4 Dexterity, +4 Improved Initiative)
Speed20 ft., Fly 20 ft. (poor)
Armor Class19 (+4 Dexterity, +5 natural), touch 14, flat-footed 15
Base Attack/Grapple+14/+19
AttackSlam +20 melee (1d8+5 plus 1 Wisdom)
Full Attack2 slams +20 melee (1d8+5 plus 1 Wisdom)
Space/Reach5 ft./5 ft.
Special AttacksBurning strike
Special QualitiesDamage reduction 5/good or silver, dark-vision 60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, metamorphosis, see in darkness, spell-like abilities, Spell Resistance 19, telepathy 50 ft.
SavesFort +14, Ref +13, Will +12
AbilitiesStrength 20, Dexterity 19, Constitution 16, Intelligence 5, Wisdom 16, Charisma 11
SkillsBalance +21, Hide +21, Listen +20, Move Silently +21, Spot +20
FeatsDiehard, Endurance, Improved Initiative, Improved Natural Attack (slam), Weapon Focus (slam)
Climate/TerrainMinauros, Third of the Nine Hells of Perdition.
OrganizationSolitary (unique)
Challenge Rating7
TreasureNone
AlignmentLawful Evil

Combat

Doralma’s limited Intelligence makes him a predictable opponent: he lunges toward his nearest foe and pounds on them until they move no more. He is easily distracted and always attempts to attack the creature who struck him the hardest in the preceding round.

Against groups of foes, he directs his attacks at two enemies rather than one alone. He has enough awareness to realize that his burning strike causes some foes to withdraw from harming him, which is enough reason for him to inflict it upon as many as possible.

Burning Strike (Su): Doralma’s slam attack leaves behind a slimy residue that eats through the flesh of those it strikes. Creatures struck by Doralma’s slam take one-half the damage the following five rounds.

Spell-like Abilities: At will – greater teleport (self plus 50 pounds only). Caster level 14th.

Metamorphosis: Doralma has reached the most advanced stage of nupperibo metamorphosis.

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