Devil, Arusities (Doll Devil)
“Beware the Arusities: Sinister Doll Devils Corrupting Innocence!”

A flawless female face that looks like porcelain stares blankly at you. Her small form is decorated with two black buttons for eyes, dark red lips, and braided raven hair topped by a red ribbon. She wears a simple schoolgirl’s outfit.
Arusities, or “doll devils” as some have named them, are native to the fiery pits of Hell. They look like porcelain dolls and although most are female some male arusities have been reported. They never speak directly but prefer to communicate through telepathy. They are immune to the fires of Hell and can see clearly in the darkest of night.
Arusities are corruptors of children. They play with children and counsel them to commit acts of selfishness and deceit. Over time, the doll devil encourages children to act in a more and more selfish way until they are firmly on the path of evil. Once it corrupts one child, it draws his essence until such time that the child slips into a coma or dies outright. As the child passes, the arusities snatches the escaping soul and shifts automatically back to Hell with its prize.
Source: Pathfinder d20pfsrd.com
Arusities (Doll Devil) 5e
Arusities (Doll Devil) Pathfinder
Arusities (Doll Devil)

Small fiend (devil), lawful evil
Armor Class 13 (natural armor)
Hit Points 22 (5d6 + 5)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Skills Deception +5, Stealth +5
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., passive Perception 12
Languages Infernal, Telepathy 100 ft.
Challenge 2 (450 XP)
Innate Spellcasting. The arusities’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
- At will: Prestidigitation
- 1/day each: Suggestion, Detect Thoughts
Draw Essence. Once per day, an arusities can use its dark powers to draw the essence from one evil living creature. The target must make a DC 13 Charisma saving throw or suffer 1d3 Charisma damage.
Inert. An arusities can become inert and appear as a simple doll. When inert, it does not radiate an aura of evil, and an observer must succeed on a DC 20 Perception check to notice that the doll-like demon is actually alive.
Actions
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Psychic Lure. The arusities targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Wisdom saving throw or be magically charmed by the arusities until the end of its next turn.
Giggle (1/day). The arusities emits a chilling giggle that affects all creatures within 20 feet of it. Each affected creature must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute.
Note: The arusities’ abilities reflect its deceptive nature, the draw of its powers, and its innate spellcasting.
Arusities (Doll Devil)

Arusities (Doll Devil) CR 1 |
XP 400 LE Small outsider (devil, evil, extraplanar, lawful) Init +2; Senses Darkvision 60 ft., see in darkness; Perception +2 |
DEFENSE |
AC 15, touch 13, flat-footed 13 (+2 Dexterity, +2 natural, +1 size) hp 13 (2d10+2) Fort +1, Ref +5, Will +5 Immune fire, poison; Resist acid 10, cold 10 |
OFFENSE |
Spd 30 ft. Melee 2 slams +2 (1d3) Special Attacks draw essence Spell-like Abilities (CL 2nd; concentration +5) At Will – giggle* (DC 13) 1/day – friendly face* (DC 14), hot foot* |
STATISTICS |
Strength 10, Dexterity 15, Constitution 12, Intelligence 13, Wisdom 14, Charisma 17 Base Atk +2; CMB +1; CMD 13 Feats Stealthy Skills Acrobatics +7, Appraise +6, Bluff +8, Disguise +8, Escape Artist +9, Perform (dance) +5, Stealth +13 Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft. SQ inert |
SPECIAL ABILITIES |
Draw Essence (Su) Once per day, an arusities can draw the essence from one evil living creature. This deals 1d3 Charisma damage. Inert (Ex) An arusities can become inert and appear as a simple doll. When inert, she does not radiate an aura of evil and an observer must succeed on a DC 20 Perception check to notice that the doll-like demon is actually alive. Summoning Arusities It is neither magic ritual nor spell that summons the arusities from the pits of Hell, but desire. Specifically, an arusities is drawn to the Material Plane by the desires of a child who wants for nothing, yet still wants more. This young, primal greed pulls the arusities into the lives of selfish children. |
ECOLOGY |
Environment any (Hell, Urban) Organization solitary Treasure standard |
Lore
Characters with ranks in Knowledge (planes) can learn more about a Devil Doll. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (planes) | |
DC | Result |
DC 11 | The doll devil can take deceptive forms in attracting their victims. A magical sword to lure the warrior or a simple doll to steal the soul of a child. |
DC 16 | Doll devils feed on the personality of their victims, causing them to become antisocial or withdrawn. |
DC 21 | Doll devils can slip into an inactive form that makes their evil undetectable to divination. |
DC 26 | Doll devils are often found among the children of the wealthy. If the parents are sufficiently detached from their offspring, the eventual soul theft is easier to achieve. |
Section 15: Copyright Notice – Forgotten Foes
Forgotten Foes © 2010 Tricky Owlbear Publishing, Inc.; Authors Mark Gedak and Stefen Styrsky.