This site is games | books | films

Rage Demon (Aeshma)

Rage Demon, Aeshma
Devoka / Pixabay

This creature appears to be an 8-foot-tall humanoid with basalt-colored skin. Dark hair covers its head, and its hair is long and braided. Its arms are well-muscled, and its hands end in powerful claws. Its head is human-like, and its eyes are sapphire blue. Large leathery, bat-like wings protrude from its shoulders.

Source: Pathfinder d20pfsrd.com

Aeshma are the demons of rage and anger. An aeshma is sometimes referred to as ‘the fiend of the wounding spear.’ Aeshma are thoroughly malign and evil and care little for anything or anyone else.

They are actively recruited into the Abyssal armies of the demon lords and princes for their skill and combat prowess. Often an aeshma is given the rank of commander or lieutenant and granted control over a retinue or battalion of lesser demons (usually vrocks or dretches).

The typical ashema stands 8 feet tall and weighs about 500 pounds. Most aeshma disdain the use of armor, but occasionally don chainmail.


Aeshma (Rage Demon) CR 11
XP 12,800

CE Large outsider (chaotic, evil, extraplanar)

Init +4; Senses Darkvision 60 ft., see invisibility; Perception +25
DEFENSE
AC 25, touch 13, flat-footed 21 (+4 Dexterity, +12 natural, -1 size)

hp 162 (12d10+96)

Fort +16, Ref +12, Will +13

DR 10/good; Immune electricity, poison, outsider traits; Resist acid 10, cold 10, fire 10; SR 19
OFFENSE
Speed 40 ft., Fly 60 ft. (good)

Melee +1 wounding longspear +20/+15 (2d6+10, x3) or 2 claws +17 (1d6+6)

Space 10 ft.; Reach 10 ft.

Special Attacks rage, spell-like abilities, summon demons

Spell-Like Abilities (CL 12th)

At will—dispel magic, greater teleport (self plus 50 pounds of objects only), unholy blight (DC 17);

2/day—blasphemy (DC 20), web (DC 15)

1/day—summon (level 4, 4d10 dretches or 1 aeshma 35%)

STATISTICS
Strength 23, Dexterity 18, Constitution 27, Intelligence 14, Wisdom 17, Charisma 17

Base Atk +12; CMB +19; CMD 33

Feats Alertness, Blind-Fight, Cleave, Iron Will, Power Attack, Weapon Focus (longspear)

Skills Diplomacy +15, Escape Artist +16, Intimidate +15, Knowledge (arcana) +14, Stealth +16, Perception +25, Spellcraft +14, Survival +15 (+17 following tracks); Racial Modifiers Aeshma have a +8 racial bonus on Perception checks.

Languages Abyssal, Common, one other language; telepathy 100 ft.
SPECIAL ABILITIES
Rage (Su)  

An aeshma that takes 50% or more of its total hit points in damage in combat flies into a berserk rage on its next turn, swinging madly with its longspear. A raging aeshma fights until either it or its opponent is dead. An enraged aeshma gains +4 Strength and -2 AC. The aeshma can end its rage voluntarily.
 
See invisibility (Su)
 
Aeshma can continuously see invisibility, as the spell (caster level 12th).
 
Wounding Longspear

An aeshma’s Large +1 longspear is imbued with the wounding special ability. This weapon deals 1 point of Constitution damage from blood loss when it hits a creature.

A critical hit does not multiply the Constitution damage. Creatures immune to critical hits (such as plants and constructs) are immune to the Constitution damage dealt by this weapon.
ECOLOGY
Environment Abyss

Organization solitary or troupe (1 aeshma and 1-4 vrocks)

Treasure standard, plus +1 wounding longspear

TACTICS

Aeshma are very potent fighters and prefer a straight fight to subterfuge. They fight aggressively against any foe, relying on their claws only if they are unarmed.

An aeshma’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.

__________________________________________

Section 15: Copyright Notice – Tome of Horrors

Aeshma (Rage Demon) from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author Scott Greene.

Scroll to Top