This site is games | books | films

Demon, Irecundia

By Internet Archive Book Images - https://www.flickr.com/photos/internetarchivebookimages/14589466878/Source book page: https://archive.org/stream/historyofdevilid00caru/historyofdevilid00caru#page/n204/mode/1up, No restrictions, https://commons.wikimedia.org/w/index.php?curid=43411216, Demon, Irecundia
By Internet Archive Book Images – https://www.flickr.com/photos/internetarchivebookimages/14589466878/Source book page: https://archive.org/stream/historyofdevilid00caru/historyofdevilid00caru#page/n204/mode/1up, No restrictions, https://commons.wikimedia.org/w/index.php?curid=43411216

Emerging from the mists of the battlefield is a 300-foot tall demon bleeding violet ichor from innumerable rents in its ebon flesh. Its great shaggy head sports 666 eyes and 666 horns. From its maw, a hole so dark and so rancid that the smell of it is contagion, emerge flights of vrocks swarming around its rows of teeth, feasting on the rotting celestial flesh caught therein. Over all of its body are blasphemous runes, inverted holy symbols of the good gods, which flash with life every time the giant demon moves.

Originally from The Book of Fiends

Designed By Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb

Irecundia are large enough to be layers of the Abyss unto themselves. As creatures of mind-boggling size, they represent the worst threat posed by this chaotic plane. No one knows how many exist, how and what they eat, or what drives these foul creatures.

What sages and demonologists do know is that the irecundia sleep, awaiting the end of the world, for when the last days come to mortals, the irecundia shall awake and devour the universe. Thankfully, they remain asleep, as they have for countless millennia.

Occasionally, when the need is most dire, a group of 6 balors descends to the darkest pit known in the Abyss and awakens just one of the sleepers.

Irecundia
Colossal outsider (Chaotic, Demon, Extraplanar, Evil)
Hit Dice48d8+672 (888 hp)
Initiative-1
Speed80 ft. (16 squares)
Armor Class37 (-8 size, -1 Dexterity, +36 natural), touch 1,flatfooted 37
Base Attack/Grapple+48/+83
AttackSlam +68 melee (2d8+19)
Full Attack2 slams +68 melee (2d8+19), bite +63(4d6+28, crit 19-20 +1d6), 2 gores +62 (4d6+19)
Space/Reach100 ft./100 ft.
Special AttacksBreath weapon, roar, swallow whole, tattoos, trample (2d8+28)
Special QualitiesDamage reduction 15/epic, demontraits, fast healing 20, immunities, Spell Resistance 34
SavesFort +40, Ref +25, Will +26
AbilitiesStrength 48, Dexterity 8, Constitution 38, Intelligence 5, Wisdom 11, Charisma 10
SkillsClimb +70, Jump +70, Listen +51, Spot +51
FeatsAwesome Blow, Blind-Fight, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improved Sunder, Power Attack, Overwhelming Critical, Snatch (bite), Weapon Focus (bite), Weapon Focus (slam)
EnvironmentThe Abyss
OrganizationSolitary plus 6-10 vrocks, Pair, Troop (3-6)
Challenge Rating28
TreasureNone
AlignmentAlways chaotic evil
Advancement49+ HD (Colossal)
Level Adjustment

Combat

On the battlefield, irecundia just grab and eat whatever they can, regardless of whether the victim is friend or foe. Inside of its mouth are always vrocks that pick at the livers of the entrapped celestials, caught in the demon’s teeth. Occasionally, they take to wing, to rain their own brand of destruction below. Irecundia attacks are considered chaotic, epic and evil for purposes of overcoming damage reduction.

Breath weapon (Su): These walking mountains unleash a cloud of venomous poison functioning as a storm of vengeance lasting for 10 rounds. The irecundia use their breath weapon once every 1d12 rounds. This ability functions as the spell cast by a 20th-level caster.

Roar (Ex): Once every 1d4 rounds, the irecundia may release a deafening roar, affecting all non-evil living creatures within 240 feet. All legitimatetargets in the area must attempt Will saves (DC 34) or become panicked. Theirecundia’s roar also deafens targets within 30 feet who fail their save. The save DC is Charisma-based.

Swallow Whole (Ex): If the irecundia achieves a pin against a size Gargantuan creature or smaller with its snatch attack, it may swallow the victim whole, by making a successful grapple check. Once inside the irecundia, the opponent takes 4d6+19 points of acid damage and 2d6 points of fire damage from the demon’s digestive process. Three successful grapple checks allow the swallowed creature to Climb out of the stomach, and return to the irecundia’s maw, where another successful grapple check is required to break free. Swallowed victims cannot cut their way out of the irecundia’s stomach, as its stomach muscles immediately close any wounds made.

An irecundia’s maw can hold 2 Gargantuan creatures, 8 Large creatures, 32 Medium creatures or 128 Small or smaller opponents. These are in addition to the vrock who lurk there as well.

Tattoos (Sp): Blasphemous tattoos cover the whole of the irecundia’s body. Every round as a free action, one of the tattoos flares, as per blasphemy cast by a 20th-level caster.

Trample (Ex): Irecundia deal the indicated damage on trample attacks, essentially anytime they move through occupied squares. Targets of this attack may attempt attacks of opportunity, but at a -4 penalty. If they opt not to take the attack of opportunity, they may attempt a Reflex save (DC 53) and take half the indicated damage.

Immunities: Irecundia are immune to disease, electricity, fire and poison, but otherwise have all the standard demon traits.

Scroll to Top