“Khadija, the Serpentine Temptress of Azzagrat: Graz’zt’s Enchanting Demon Concubine”
Khadija, Concubine of Graz’zt — a serpentine demon courtesan whose beauty turns to stone and whose hypnotic dance weaves death, desire, and deceit through the decadent courts of the Abyss.

The Serpent of Azzagrat, the Mirror of Desire, and the Dancer Who Turns to Stone.
- Alias(es): The Serpent of Azzagrat; The Mirror of Desire; The Dancer Who Turns to Stone; Lady of the Third Mirror
- Gender: Female
- Race / Species: Unique Demon (formerly mortal human)
- Occupation / Role: Graz’zt’s concubine, assassin, temptress, and court manipulator
- Religion / Belief System: Devotion to Graz’zt as embodiment of dark beauty and chaos; rejects divine order
- Key Allies: Graz’zt; select succubi and erinyes of her mirror circle; mortal artists and cultists devoted to her image
- Primary Enemies / Rivals: Elazalag (Graz’zt’s queen); rival concubines; celestial inquisitors; betrayed mortals seeking vengeance
- Abode / Base of Operations: Hall of the Third Mirror, within Graz’zt’s triple realm of Azzagrat (Abyssal Layers 45–47)
- Nationality / Cultural Background: Once a desert-born mortal dancer from a vanished human empire
- Languages Spoken: Abyssal, Infernal, Common, Celestial, fragments of her ancient mortal tongue
- Moral Alignment: Chaotic Evil — passionate, seductive, capricious, cruel beneath elegance
- Affiliations / Factions: Court of Graz’zt; Circle of the Third Mirror; mortal Cult of the Golden Veil
- Significant Others / Romantic Ties: Graz’zt (master-lover-rival); mortal lovers turned statues; rumored dreambound consorts
Khadija, the Concubine of Graz’zt, is one of the Abyss’s most enigmatic figures — a demoness who embodies both the ecstasy and the peril of beauty unbound.
Once mortal, she was reborn through betrayal and divine cruelty into a creature of serpentine grace and dreadful allure. In the obsidian courts of Azzagrat, she serves as assassin, courtesan, and confidante to the Dark Prince of the Abyss, her gaze a weapon and her dance a spell.
To demons, she is the Mirror of Desire — perfection made cruel.
To mortals, she is the Price of Temptation — the embodiment of beauty that devours the beholder.
And to Graz’zt, she is both ornament and instrument — the living proof that love, when twisted, becomes the purest form of control.
The Mortal Before the Demon
Long before her name was whispered in the Abyss, Khadija was a mortal dancer from a lost desert kingdom. Born into slavery, she possessed a grace so profound that even her masters hesitated to command her. Her movements were poetry, her presence a quiet rebellion — for when she danced, she belonged to no one.
When a desert prince sought to make her his possession, Khadija danced for freedom instead — her final performance before the royal court. The audience was enraptured; even the guards forgot their posts.
The prince’s pride turned to rage. Her beauty had shamed his power, her grace had defied his claim.
“If I cannot keep her eyes for myself,” he declared, “no other shall ever meet their gaze.”
And so he ordered her blinded — not to hide her from the world, but to punish her for being seen.
Her beauty became her crime; her defiance, her damnation.
Broken and abandoned, Khadija wandered into the desert’s heart, her blood soaking into the sand. There, amid the silence between stars, a voice whispered her name.
Graz’zt, the Dark Prince, heard the echo of her defiance and offered her a bargain: sight restored, power unending, and a kingdom of admirers who would never look away.
She accepted — not in faith, but in fury.
Her eyes opened once more, molten gold replacing mortal brown, and serpents slithered where her hair had fallen. Khadija was reborn — not as victim, but vengeance given form.
Rise in the Courts of Azzagrat
In the decadent sprawl of Azzagrat, where every pleasure conceals a blade, Khadija began as one of many concubines. Yet unlike the others, she did not vie for Graz’zt’s attention through flattery or submission — she studied.
She observed the courtiers, mirrored their gestures, learned their secrets, and exposed their lies with a smile. Rivals vanished one by one — some petrified, others entranced, all forgotten. Within a century, her wit and artistry had elevated her to the rank of Concubine of the Third Mirror, a title reserved for those whom Graz’zt both trusts and fears.
Among her most infamous exploits:
- The Dance of Seven Lies, where she performed for seven rival demon lords, each believing themselves the sole audience. Her performance ended with their armies turning upon each other in jealous frenzy.
- The Stone Gallery of Karaz-Tul, a corridor lined with the petrified remains of angels and heroes who sought to slay her — each captured in the instant of awe.
- The Betrayal of the Handmaidens, when Khadija uncovered a coup within Graz’zt’s palace and exposed the conspirators during a masquerade, turning the rebellion into theater.
Through guile, grace, and fear, she became Graz’zt’s most exquisite weapon — a creature who killed not for pleasure, but for art.
Nature and Personality
Khadija is the paradox of the Abyss given flesh: passion entwined with cruelty, devotion poisoned by pride.
To her servants, she is merciful yet merciless — rewarding loyalty with beauty, punishing failure with transformation. To her rivals, she is a whisper and a warning: perfection demands a price.
Though outwardly calm, she is haunted by fragments of her mortal memory. She recalls the sound of her chains, the applause of her final dance, the last warmth of sunlight before blindness. These recollections are her greatest torment — and her secret strength.
She despises pity, yet secretly craves to be seen not as a demon, but as something still capable of wonder. Every performance she gives, every seduction she enacts, is a test — to see whether anyone can behold her without fear.
Motivations and Goals
- Freedom Through Perfection: Khadija believes that if she achieves absolute mastery of her art and her influence, she will surpass even Graz’zt — earning a freedom that no demon has ever known.
- Control as Communion: She sees domination not as cruelty, but as intimacy — to know someone so completely that their will moves with hers.
- The Lost Reflection: Secretly, she collects mortal mirrors, believing one still holds her human reflection. If she finds it, she dreams of seeing who she once was — and deciding whether that woman deserves resurrection or oblivion.
Fears
- Obsolescence: The Abyss devours even its darlings. Khadija fears the day Graz’zt tires of her — when beauty becomes boredom.
- Love: To her, love is weakness dressed as worship. She fears that to love again would be to surrender her power — and to repeat her mortal fall.
- Self-Recognition: Her greatest terror is the thought that beneath all the glamour, the serpents, and the infernal grace, she remains the same wounded girl who once danced for her freedom.
Legacy and Significance
In Abyssal legend, Khadija represents the weaponization of beauty — the belief that perfection can enslave as surely as any chain.
Among mortals, her name is invoked in secret rites by those who would wield charm as a blade; among demons, she is revered as the muse of temptation, treachery, and art.
Her influence reaches beyond the planes: painters claim her visage appears in unfinished portraits; dancers dream of steps they’ve never learned; lovers whisper her name at the edge of ecstasy and fear.
And in the mirrored halls of Azzagrat, where desire wears the face of doom, Khadija still dances — her serpents swaying in time to a music no mortal can hear, her golden eyes forever searching for the one reflection that will finally look back with mercy.
Khadija 5e 2024
Khadija, Pathfinder
Khadija 3.5
Khadija, Concubine of Graz’zt

Medium fiend (demon), chaotic evil
Armor Class: 22 (natural armor, bracers of defense)
Hit Points: 385 (30d8 + 270)
Speed: 40 ft., fly 60 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 24 (+7) | 24 (+7) | 18 (+4) | 18 (+4) | 28 (+9) |
Saving Throws: Dex +14, Con +14, Wis +11, Cha +16
Skills: Acrobatics +14, Deception +16, Insight +11, Perception +11, Persuasion +16, Stealth +14
Damage Resistances: Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Frightened, Poisoned
Senses: Darkvision 120 ft., Passive Perception 21
Languages: Abyssal, Common, Infernal, Celestial
Challenge: 22 (41,000 XP)
Special Traits
- Magic Resistance. Khadija has advantage on saving throws against spells and other magical effects.
- Innate Spellcasting (Charisma). Spell save DC 24, +16 to hit with spell attacks. Requires no material components.
- At will: Charm Person, Disguise Self, Darkness
- 3/day: Dominate Person, Fear, Phantasmal Killer
- 1/day: Hold Monster, True Seeing, Wall of Force
- Petrifying Gaze (Recharge 5–6). As an action, Khadija forces one creature she can see within 60 ft. to make a DC 24 Constitution saving throw or begin turning to stone. A creature that fails by 10 or more is petrified permanently.
- Enchanting Dance (3/day). As an action, Khadija performs a mesmerizing dance for up to 1 minute. All creatures of her choice within 30 ft. that can see her must succeed on a DC 24 Wisdom saving throw or be affected by one effect per round (her choice):
- Beguiling Dance: Dazed for 1 round; attitude toward Khadija improves one step.
- Wearying Dance: Fatigued for the duration; creatures failing save become exhausted.
- Frightful Dance: Shaken for the duration; shaken creatures become frightened, frightened creatures become panicked.
Actions
- Multiattack. Khadija makes two dagger attacks and up to four serpent hair attacks.
- Dagger. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 13 (1d4 + 9) piercing damage plus 7 (2d6) necrotic damage.
- Serpent Hair. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 9 (1d6 + 6) piercing damage plus 14 (4d6) poison damage; DC 21 Constitution save halves poison.
- Crippling Strike (Recharge 5–6). One target hit by a dagger attack must succeed on a DC 24 Strength saving throw or have speed halved and take disadvantage on attack rolls until the start of Khadija’s next turn.
Reactions
- Uncanny Dodge. When an attacker Khadija can see hits her with an attack, she can halve the damage.
Legendary Actions (3 per round)
Khadija can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn.
- Dagger Strike. Khadija makes one dagger attack.
- Serpent Lash. Khadija makes one serpent hair attack.
- Beguiling Glance. One creature within 30 ft. must succeed on a DC 24 Wisdom saving throw or be charmed until the end of its next turn.
Tactics
- Khadija uses flight and high Dexterity to control distance, striking with serpent hair and daggers while preparing her Enchanting Dance or Petrifying Gaze.
- Targets spellcasters and ranged threats first, using charm and fear to disrupt formation, then engages in melee when opponents are isolated or weakened.
- Uses Multiattack and Legendary Actions to maintain pressure and punish clustering enemies.
- Adapts dances and gaze to exploit opponents’ weaknesses, forcing exhaustion, panic, or petrification.
Lair and Environment
- Resides in the Hall of the Third Mirror, Graz’zt’s palace in Azzagrat (Layers 45–47 of the Abyss).
- Mirrors amplify her gaze, shadows conceal her movement, and loyal harem members assist in ambushes.
- Lair Actions: Summon spectral dancers, obscure vision, manipulate mirrors, or shift the battlefield to disorient intruders.
Khadija, Concubine of Graz’zt

Medium Outsider (Demon, Chaotic Evil)
CR: 21 | XP: 204,800 | Init: +13 | Senses: Darkvision 120 ft.; Perception +32
DEFENSE
AC: 42, touch 25, flat-footed 36 (+9 Dex, +8 natural, +5 bracers) | HP: 325 (25d8+200)
Fort/Ref/Will: +19/+27/+24 | DR: 15/good and cold iron | Defensive Abilities: Improved Evasion, Uncanny Dodge, Trap Sense +8
OFFENSE
Speed: 30 ft., fly 60 ft. (good)
Melee: +5 keen vampiric dagger +36/+31/+26/+21 (1d4+9 +1d6 negative) and 8 serpent hair +31 (1d4+5 + poison)
Special Attacks: Crippling Strike, Enchanting Dance (5/day), Petrifying Gaze (60 ft., Fort DC 37), Poison, Opportunist, Sneak Attack +13d6
Spell-Like Abilities (CL 25th): At will: Charm Person (DC 24), Darkness, Disguise Self; 3/day: Dominate Person, Fear, Phantasmal Killer; 1/day: Hold Monster (DC 25), True Seeing, Wall of Force
STATISTICS
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 23 (+6) | 20 (+5) | 17 (+3) | 18 (+4) | 28 (+9) |
Base Atk/Grapple: +25/+29 | Feats: Ability Focus (Petrifying Gaze), Combat Expertise, Combat Reflexes, Improved Critical (serpent hair), Improved Feint, Telling Blow, Weapon Finesse
Epic Feats: Epic Ability Focus (Petrifying Gaze), Lingering Damage, Sneak Attack of Opportunity
Skills: Bluff +40, Disguise +37 (+41 acting), Escape Artist +34, Gather Information +37, Hide +34, Intimidate +41, Listen +32, Move Silently +34, Perform (Dance) +37, Search +31, Spot +32
SPECIAL ABILITIES
Enchanting Dance (Su, 5/day): Beguiling Dance: creatures within 30 ft. must succeed DC 24 Will or be dazed for 1 round; Wearying Dance: fatigued/exhausted; Frightful Dance: shaken → frightened → panicked.
Petrifying Gaze (Su): 60 ft., Fort DC 37, petrifies permanently on failed save by 10+.
Poison (Ex): Injury; Fort DC 27, 1d6 Strength initial / 2d6 Strength secondary.
Crippling Strike: Halves speed and imposes -4 attack penalty on dagger hit (DC 24 Strength save negates).
TACTICS
Khadija uses flight and high Dexterity to control distance, striking with dagger and serpent hair while deploying Enchanting Dance and Petrifying Gaze. Prioritizes spellcasters and ranged threats, using charm, fear, or domination. Exploits sneak attacks and Crippling Strike to disrupt formations and isolate foes.
ECOLOGY
Environment: Abyss, Graz’zt’s palace in Azzagrat (Layers 45–47)
Organization: Solitary or with loyal harem
Treasure: Double standard; +5 keen vampiric dagger, serpentine hair with greater magic fang, bracers of armor +8, belt granting +6 natural armor and +6 resistance to saves
Khadija

Originally Posted by Kain Darkwind of the Dicefreaks d20 Community.
| Khadija, Concubine of Graz’zt | |
| Medium monstrous humanoid | |
| Hit Dice | 25d8 + 125 (325 hp) |
| Initiative | +6 |
| Speed | 30 ft. |
| Armor Class | 42 (+8 armor, +9 deflection, +6 Dexterity, +9 natural), touch 25, flat-footed 42 |
| Base Attack/Grapple | +25/+29 |
| Attack | dagger +36 melee (1d4 + 9 /17-20/x2 and sneak attack) |
| Full Attack | dagger +36/+31/+26/+21 melee (1d4 + 9 /17-20/x2 and sneak attack) and 8 snakes +31 melee (1d4 + 5 and poison /19-20/x2 and sneak attack) |
| Space/Reach | 5 ft. /5 ft. |
| Special Attacks | Crippling strike, enchanting dance, petrifying gaze, poison, opportunist, sneak attack +13d6, |
| Special Qualities | Damage reduction 15/good and cold iron, Darkvision, defensive roll, improved evasion, improved uncanny dodge, trapfinding, trap sense +8, uncanny dodge |
| Saves | Fort +19, Ref +27, Will +24 |
| Abilities | Strength 18, Dexterity 23, Constitution 20, Intelligence 17, Wisdom 18, Charisma 28 |
| Skills | Bluff +40, Disguise +37 (+41 acting), Escape Artist +34, Gather Information +37, Hide +34, Intimidate +41, Listen +32, move silently +34, Perform (dance) +37, Search +31, Spot +32 |
| Feats | Ability Focus (petrifying gaze), Combat Expertise, Combat Reflexes, Improved Critical (snakes), Improved Feint, Telling Blow, Weapon Finesse |
| Epic Feats | Epic Ability Focus (petrifying gaze), Lingering Damage, Sneak Attack of Opportunity |
| Climate/Terrain | Azzagrat (The Abyss) |
| Organization | Solitary (unique) or with harem |
| Challenge Rating | 21 |
| Treasure | Double Standard |
| Alignment | Neutral Evil |

Enchanting Dance (Su): 5/day, Khadija can use her dance to produce a variety of effects on those who see her. The DC for any effect is 24. Creatures cannot be affected again by the enchanting dance for 24 hours regardless of the success of their saving throw. Khadija can maintain an enchanting dance for one minute.
Beguiling Dance: All creatures within 30 feet who can see Khadija must make a Will save or be dazed for one round. Creatures who fail their save improve their attitudes toward Khadija by one step.
Wearying Dance: All creatures within 30 feet who can see Khadija must make a Will save or be fatigued for as long as she maintains the dance. Fatigued creatures failing the save become exhausted.
Frightful Dance: All creatures within 30 feet who can see Khadija must make a Will save for become shaken for as long as she maintains the dance. Shaken creatures become frightened and frightened creatures become panicked.
Petrifying Gaze (Su): Turn to stone permanently, 60 feet, Fortitude DC 37 negates.
Poison (Ex): Injury, Fortitude DC 27 negates, 1d6 Strength/2d6 Strength initial and secondary.
Possessions: Khadija wields a +5 keen vampiric dagger. She wears bracers of armor +8, which also function as a bracelet of friendship keyed to Graz’zt and the other harem members. Her hair snakes have been enchanted with a permanent (tenacious) greater magic fang. Her belt grants a +6 enhancement to natural armor and +6 resistance bonus to saves.
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