Demon Khadija, Concubine of Graz’zt
Originally Posted by Kain Darkwind of the Dicefreaks d20 Community.
Khadija, Concubine of Graz’zt | |
Medium monstrous humanoid | |
Hit Dice | 25d8 + 125 (325 hp) |
Initiative | +6 |
Speed | 30 ft. |
Armor Class | 42 (+8 armor, +9 deflection, +6 Dexterity, +9 natural), touch 25, flat-footed 42 |
Base Attack/Grapple | +25/+29 |
Attack | dagger +36 melee (1d4 + 9 /17-20/x2 and sneak attack) |
Full Attack | dagger +36/+31/+26/+21 melee (1d4 + 9 /17-20/x2 and sneak attack) and 8 snakes +31 melee (1d4 + 5 and poison /19-20/x2 and sneak attack) |
Space/Reach | 5 ft. /5 ft. |
Special Attacks | Crippling strike, enchanting dance, petrifying gaze, poison, opportunist, sneak attack +13d6, |
Special Qualities | Damage reduction 15/good and cold iron, Darkvision, defensive roll, improved evasion, improved uncanny dodge, trapfinding, trap sense +8, uncanny dodge |
Saves | Fort +19, Ref +27, Will +24 |
Abilities | Strength 18, Dexterity 23, Constitution 20, Intelligence 17, Wisdom 18, Charisma 28 |
Skills | Bluff +40, Disguise +37 (+41 acting), Escape Artist +34, Gather Information +37, Hide +34, Intimidate +41, Listen +32, move silently +34, Perform (dance) +37, Search +31, Spot +32 |
Feats | Ability Focus (petrifying gaze), Combat Expertise, Combat Reflexes, Improved Critical (snakes), Improved Feint, Telling Blow, Weapon Finesse |
Epic Feats | Epic Ability Focus (petrifying gaze), Lingering Damage, Sneak Attack of Opportunity |
Climate/Terrain | Azzagrat (The Abyss) |
Organization | Solitary (unique) or with harem |
Challenge Rating | 21 |
Treasure | Double Standard |
Alignment | Neutral Evil |
Enchanting Dance (Su): 5/day, Khadija can use her dance to produce a variety of effects on those who see her. The DC for any effect is 24. Creatures cannot be affected again by the enchanting dance for 24 hours regardless of the success of their saving throw. Khadija can maintain an enchanting dance for one minute.
Beguiling Dance: All creatures within 30 feet who can see Khadija must make a Will save or be dazed for one round. Creatures who fail their save improve their attitudes toward Khadija by one step.
Wearying Dance: All creatures within 30 feet who can see Khadija must make a Will save or be fatigued for as long as she maintains the dance. Fatigued creatures failing the save become exhausted.
Frightful Dance: All creatures within 30 feet who can see Khadija must make a Will save for become shaken for as long as she maintains the dance. Shaken creatures become frightened and frightened creatures become panicked.
Petrifying Gaze (Su): Turn to stone permanently, 60 feet, Fortitude DC 37 negates.
Poison (Ex): Injury, Fortitude DC 27 negates, 1d6 Strength/2d6 Strength initial and secondary.
Possessions: Khadija wields a +5 keen vampiric dagger. She wears bracers of armor +8, which also function as a bracelet of friendship keyed to Graz’zt and the other harem members. Her hair snakes have been enchanted with a permanent (tenacious) greater magic fang. Her belt grants a +6 enhancement to natural armor and +6 resistance bonus to saves.