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Daemon, Cacodaemon

Silhouette of female Atlantic footballfish (Himantolophus groenlandicus, family Himantolophidae) showing skeletal and escal structure. Daemon, Cacodaemon
Silhouette of female Atlantic footballfish (Himantolophus groenlandicus, family Himantolophidae) showing skeletal and escal structure.

An ever-gnashing maw, filled with row after row of mismatched teeth, dominates this frightful creature’s orb-like body.

Originally posted on Pathfinder SRD

The least of daemonkind, cacodaemons spawn from eddies of angry, violent, and demented souls amid the mists of Abaddon. Dim-witted but utterly evil, they endlessly seek to cause pain and indulge their hunger for mortal souls. Many more powerful fiends keep cacodaemons as pets, if only to be able to harvest the tiny creatures’ soul gems. A 7th-level spellcaster can gain a cacodaemon as a familiar if she has the Improved Familiar feat.

Additional Ecology from Book of the Damned Vol. 3.

The least of daemonkind, cacodaemons spawn from Abaddon’s hunted. Like flying, multi-eyed lantern fish, they gather in swarms to harass other daemons in the hopes of being fed souls, and track and hunt the same souls they themselves spawned from. Cacodaemons take pleasure in tormenting and taunting their victims, with those bitten and infected by their uniquely contagious bite able to hear them telepathically over any distance.

Despite their limited strength and intellect, their ability to consume the souls of the recently dead and regurgitate them as soul gems leads them to cluster like pets and toadies around more powerful daemons. Such fawning is typically welcomed, as soul gems are held as delicacies by other fiends, and are capable of restoring their forms and, it is said, granting even more mysterious powers when collected en masse. Evil mortal spellcasters often court cacodaemons as familiars, unaware that upon their death, these daemons ensnare their masters’ souls, dragging them back to Abaddon.

Personification of Death: Petty souls bound to Abaddon.

Preferred Sacrifice: At least a pound of flesh from a freshly killed sentient creature.

Cacodaemon CR 2
XP 600

NE Tiny outsider (daemon, evil, extraplanar)

Init +4; Senses Darkvision 60 ft., detect good, Detect Magic; Perception +7
DEFENSE
AC 16, touch 12, flat-footed 16 (+4 natural, +2 size)

hp 19 (3d10+3); fast healing 2

Fort +2, Ref +5, Will +4

DR 5/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10
OFFENSE
Speed 5 ft., Fly 50 ft. (perfect)

Melee bite +6 (1d4+1 plus disease)

Space 2-1/2 ft.; Reach 0 ft.

Special Attacks soul lock

Spell-Like Abilities (CL 6th; Concentration +6)

Constant – detect good, Detect Magic

At will—invisibility (self only)

3/day—lesser confusion (DC 12)

1/week—commune (CL 12th, six questions)

STATISTICS
Strength 12, Dexterity 11, Constitution 13, Intelligence 8, Wisdom 13, Charisma 12

Base Atk +3; CMB +1; CMD 12

Feats Improved Initiative, Lightning Reflexes

Skills Bluff +7, Fly +18, Knowledge (planes) +5, Perception +7, Stealth +14

Languages Abyssal, Common, Infernal; telepathy 100 ft.

SQ change shape (2 of the following forms: lizard, octopus, Small scorpion, venomous snake, polymorph)
ECOLOGY
Environment any (Abaddon)

Organization solitary or swarm (2-10)

Treasure standard
Special Abilities
Disease (Su) Cacodaemonia: Bite – injury; save Fort DC 12; onset 1 day; frequency 1/day; effect 1d2 Wisdom damage, cure 2 consecutive saves. In addition to the normal effects of the disease, as long as a victim is infected, the cacodaemon can telepathically communicate with the creature over any distance (as long as they remain on the same plane).

Soul Lock (Su) Once per day as a full-round action, a cacodaemon can ingest the spirit of any sentient creature that has died within the last minute. This causes a soul gem to grow inside of the cacodaemon’s gut, which it can regurgitate as a standard action. A soul gem is a fine-sized object with 1 hit point and hardness 2.

Destroying a soul gem frees the soul within, though it does not return the deceased creature to life. This is a death effect. Any attempt to resurrect a body whose soul is trapped in a soul gem requires a DC 12 caster level check. Failure results in the spell having no effect, while success shatters the victim’s soul gem and returns the creature to life as normal. If the soul gem rests in an unholy location, such as thatcreated by the spell unhallow, the DC of this caster level check increases by +2. The caster level check DC is Charisma-based.

Any evil outsider can, as a standard action, ingest a soul gem. Doing so frees the soul within, but condemns it to one of the lower planes (though the soul can be returned to life as normal). The outsider gains fast healing 2 for a number of rounds equal to its Hit Dice.

Section 15: Copyright Notice – Bestiary 2 Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.Section 15: Copyright Notice – Pathfinder Campaign Setting: Horsemen of the Apocalypse: Book of the Damned, Vol. 3

Pathfinder Campaign Setting: Horsemen of the Apocalypse: Book of the Damned, Vol. 3 © 2011, Paizo Publishing, LLC; Author: Todd Stewart.

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