Angel, Virtue

Through the intense light, you can make out soft blonde hair and skin alabaster white on this statuesque woman. Golden armor complements two eyes that seem to be miniature suns.
Originally Posted by Kain Darkwind of the Dicefreaks forums.
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Virtue | |
Large outsider (Angel, Good) | |
Hit Dice | 18d8 + 126 (207 hp) |
Initiative | +8 |
Speed | 40 ft., Fly 90 ft. (good) |
Armor Class | 40 (+8 armor, +8 Dexterity, +15 natural, -1 size), touch 16, flat-footed 30 |
Base Attack/Grapple | +18/+33 |
Attack | Slam +29 melee (2d6 + 11) or longbow +29 ranged (2d6 + 14 /x3) |
Full Attack | 2 slams +26 melee (2d6 + 11) and 2 wings +21 melee (1d8 + 5) or longbow +29/+24/+19 ranged (2d6 + 14 /x3) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | Blinding gaze, spell-like abilities, spells, supreme sanctuary, turn undead |
Special Qualities | Damage reduction 15/greater magic and evil, Darkvision, fast healing 10, Low-Light Vision, immunity to acid, electricity, mind affecting effects and petrification, resistance to fire 10 and sonic 10, Spell Resistance 33 |
Saves | Fort +18, Ref +19, Will +19 |
Abilities | Strength 32, Dexterity 27, Constitution 25, Intelligence 22, Wisdom 26, Charisma 24 |
Skills | Concentration +28, Diplomacy +32, Intimidate +28, Knowledge (Arcana) +16, Knowledge (Geography) +17, Knowledge (history) +27, Knowledge (nature) +17, Knowledge (nobility) +16, Knowledge (the planes) +27, Knowledge (religion) +27, Listen +29, Perform (wind instruments) +28, Sense Motive +29, Spellcraft +29, Spot +29, Truespeak +27 |
Feats | Divine Metamagic, Empower Spell, Holy Tongue*, Maximize Spell, Power Attack, Quicken Spell, Sanctify Spell, Widen Spell |
Environment | Upper Planes |
Organization | Solitary, pair or with escort (3-12 dominions) |
Challenge Rating | 19 |
Treasure | Celestial armor, +3 mighty composite longbow (+11) |
Alignment | Always good (any) |
Advancement | 19-21 HD (Large) |
Blinding Gaze (Su): Fortitude DC 26 negates permanent blindness and 1 round daze. This is a gaze attack.
Spell-Like Abilities: Always active –detect evil, tongues, true seeing;
- at will— bless, control weather, cure critical wounds, daylight, greater dispel magic, greater teleport, holy aura, holy smite (DC 21), holy word (DC 24), invisibility, Panacea, planeshift, polymorph, telekinesis, wall of force;
- 3/day- commune, disintegrate (DC 23), earthquake, heal, meteor swarm (DC 26), regeneration, resurrection, temporal stasis, true strike, whirlwind;
- 1/day –gate, hallow, miracle (DC 26).
Caster level 18th
Spells (Ex): Virtues spontaneously cast spells from the cleric list with access to three domains.
Spells per day: 16/8/8/8/8/6/6/5/5/3 (Caster level 18th, DC 18+spell level)
Supreme Sanctuary (Su): No creature within 70 ft. of a virtue can attack another creature unless they succeed on a Will save (DC 26). A creature attacked by another creature gains a +4 bonus on their save to attack that specific creature. A creature attacked by the virtue becomes immune to the effect for 24 hours.
Turn undead: A virtue turns undead as an 18th level cleric. It gains a +2 synergy bonus on turning checks. undead with 12HD or less are destroyed if they would be turned.