Angel Power
A golden skinned humanoid leans on his staff. His beard and hair are a darker hue than his skin and his eyes are blue. A pair of wings emerges from the back of his mithril armor. He looks speculatively at you before speaking.
The Angel Powers are the bearers of conscience and the keepers of history. They are also the warrior angels created to be completely loyal. Some believe that no Angel Power has ever fallen from grace, but another theory states that Asmodeus was the Chief of the Powers before he Fell. Their duty is to oversee the distribution of power among humankind, hence their name.
Originally Posted by Kain Darkwind of the Dicefreaks forums.
Angel Power | |
Medium outsider (Angel, Good) | |
Hit Dice | 9d8 + 36 (76 hp) |
Initiative | +5 |
Speed | 30 ft., Fly 60 ft. (good) |
Armor Class | 27 (+5 armor, +5 Dexterity, +7 natural), touch 15, flat-footed 22 |
Base Attack/Grapple | +9/+13 |
Attack | Staff +14 melee (1d6 + 7) |
Full Attack | Staff +12/+12/+7 melee (1d6 + 7) and 2 wings +8 melee (1d4 + 2) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Spell-like abilities, spells |
Special Qualities | Damage reduction 10/magic and evil, Darkvision, fast healing 5, Low-Light Vision, immunity to acid, fire, mind affecting effects and petrification, resistance to cold 10 and electricity 10, Spell Resistance 23 |
Saves | Fort +10, Ref +11, Will +9 |
Abilities | Strength 18, Dexterity 20, Constitution 18, Intelligence 18, Wisdom 16, Charisma 17 |
Skills | Concentration +16, Decipher Script +16, Diplomacy +19, Knowledge (Arcana) +16, Knowledge (history) +16, Knowledge (nobility) +16, Knowledge (religion) +16, Listen +15, Perform (stringed instruments) +15, Sense Motive +15, Spellcraft +18, Spot +15 |
Feats | Combat Reflexes, Extend spell, Flyby Attack, Two weapon fighting |
Environment | Upper Planes |
Organization | Solitary or pair |
Challenge Rating | 9 |
Treasure | +1 quarterstaff and mithril breastplate |
Alignment | Always good (any) |
Advancement | 10-12 HD (Medium) |
Spell-Like Abilities:
- Always active –detect evil, tongues, true seeing;
- at will— command (DC 14), cure moderate wounds, detect thoughts (DC 15), dispel magic, greater teleport, invisibility, light, protection from evil, sanctuary (DC 14);
- 3/day—comprehend languages, hold monster (DC 18), remove curse, remove disease, true strike;
- 1/day – legend lore.
Caster level 9th
Spells: Powers cast spells as diviners with the prohibited school of necromancy. The spellbooks of the powers contain all non-necromancy spells of 5th level and below. Powers do not suffer arcane spell failure.
Spells per day: 9/6/6/5/4/2 (Caster level 9th, DC 14 + spell level)