This site is games | books | films

Angel Power

Angel, Power, By Frederic Leighton, 1st Baron Leighton - uQG9WGfbc10kDw at Google Cultural Institute maximum zoom level, Public Domain, https://commons.wikimedia.org/w/index.php?curid=21878932
By Frederic Leighton, 1st Baron Leighton – uQG9WGfbc10kDw at Google Cultural Institute maximum zoom level, Public Domain, https://commons.wikimedia.org/w/index.php?curid=21878932

A golden skinned humanoid leans on his staff. His beard and hair are a darker hue than his skin and his eyes are blue. A pair of wings emerges from the back of his mithril armor. He looks speculatively at you before speaking.

The Angel Powers are the bearers of conscience and the keepers of history. They are also the warrior angels created to be completely loyal. Some believe that no Angel Power has ever fallen from grace, but another theory states that Asmodeus was the Chief of the Powers before he Fell. Their duty is to oversee the distribution of power among humankind, hence their name.

Originally Posted by Kain Darkwind of the Dicefreaks forums.

On this Thread


Angel Power
Medium outsider (Angel, Good)
Hit Dice9d8 + 36 (76 hp)
Initiative+5
Speed30 ft., Fly 60 ft. (good)
Armor Class27 (+5 armor, +5 Dexterity, +7 natural), touch 15, flat-footed 22
Base Attack/Grapple+9/+13
AttackStaff +14 melee (1d6 + 7)
Full AttackStaff +12/+12/+7 melee (1d6 + 7) and 2 wings +8 melee (1d4 + 2)
Space/Reach5 ft./5 ft.
Special AttacksSpell-like abilities, spells
Special QualitiesDamage reduction 10/magic and evil, Darkvision, fast healing 5, Low-Light Vision, immunity to acid, fire, mind affecting effects and petrification, resistance to cold 10 and electricity 10, Spell Resistance 23
SavesFort +10, Ref +11, Will +9
AbilitiesStrength 18, Dexterity 20, Constitution 18, Intelligence 18, Wisdom 16, Charisma 17
SkillsConcentration +16, Decipher Script +16, Diplomacy +19, Knowledge (Arcana) +16, Knowledge (history) +16, Knowledge (nobility) +16, Knowledge (religion) +16, Listen +15, Perform (stringed instruments) +15, Sense Motive +15, Spellcraft +18, Spot +15
FeatsCombat Reflexes, Extend spell, Flyby Attack, Two weapon fighting
EnvironmentUpper Planes
OrganizationSolitary or pair
Challenge Rating9
Treasure+1 quarterstaff and mithril breastplate
AlignmentAlways good (any)
Advancement10-12 HD (Medium)

Spell-Like Abilities:

Caster level 9th

Spells: Powers cast spells as diviners with the prohibited school of necromancy. The spellbooks of the powers contain all non-necromancy spells of 5th level and below. Powers do not suffer arcane spell failure.

Spells per day: 9/6/6/5/4/2 (Caster level 9th, DC 14 + spell level)

Scroll to Top