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Wani

Originally Posted by Shade of the En World forums.

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This titanic crocodile is easily forty feet long.

Wani are enormous, crocodilian monstrosities rumored to have been created through magical tampering with crocodiles.

A wani is 40 to 55 feet long and weighs around 20 tons.

Wani
Gargantuan magical beast
Hit Dice25d10+150 (287 hp)
Initiative+5
Speed20 ft. (4 squares), Swim 50 ft.
Armor Class18 (–4 size, +1 Dexterity, +11 natural), touch 7, flat-footed 17
Base Attack/Grapple+25/+49
AttackBite +33 melee (3d8+18) or tail slap +33 melee (3d6+18)
Full AttackBite +33 melee (3d8+18) and 2 claws +33 melee (3d6+12) or tail slap +33 melee (3d6+18)
Space/Reach20 ft./15 ft.
Special AttacksCapsize, improved grab, swallow whole, wrecking tail
Special QualitiesDarkvision 60 ft., hold breath, Low-Light Vision
SavesFort +20, Ref +15, Will +9
AbilitiesStrength 35, Dexterity 12, Constitution 23, Intelligence 1, Wisdom 12, Charisma 2
SkillsHide +3*, Listen +3, Move Silently +11, Spot +3
FeatsAwesome Blow, Cleave, Dire Charge, Improved Bull Rush, Improved Initiative, Improved Multiattack, Multiattack, Power Attack, Snatch
EnvironmentWarm marshes
OrganizationSolitary or colony (6–11)
Challenge Rating13
TreasureNone
AlignmentAlways neutral
Advancement26-50 HD (Gargantuan); 50+ (Colossal)
Level Adjustment

COMBAT

Wani attack similarly to crocodiles, lying submerged in water with only their eyes and nostrils above the surface. When prey approaches, they strike with incredible swiftness, grabbing prey and dragging it under or swallowing it whole. If their eggs are threatened, wani go on a rampage, cutting a swath of destruction through any structures that stand in their way.

Capsize (Ex): A submerged wani that surfaces under a boat or ship less than 30 feet long capsizes the vessel 95% of the time. It has a 50% chance to capsize a vessel from 30 to 80 feet long and a 20% chance to capsize one over 80 feet long.

Hold Breath (Ex): A wani can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks drowning.

Improved Grab (Ex): To use this ability, a wani must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the wani establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom, or can choose to swallow the opponent whole in the following round.

Swallow Whole (Ex): A wani can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 3d8+18 points of bludgeoning damage and 8 points of acid damage per round from the wani’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to
deal 25 points of damage to the gizzard (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.

A Gargantuan wani’s gizzard can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.

Wrecking Tail (Ex): A wani’s tail slap attack ignores the first 10 points of hardness when attacking objects.

Skills: A wani has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

*A wani gains a +4 racial bonus on Hide checks when in the water. Further, a wani can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.

Young Wani

Wani reproduce in a manner similar to crocodiles. Upon hatching from their large eggs, young wani are fifteen feet long.

Young wani have the following statistics.

Young wani  
Large magical beast  
Hit Dice5d10+25 (52 hp)
Initiative+1
Speed20 ft. (4 squares), Swim 30 ft.
Armor Class16 (-1 size, +1 Dexterity, +6 natural), touch 10, flat-footed 15
Base Attack/Grapple+5/+17
AttackBite +6 melee (2d6+8) or tail slap +6 melee (3d6+8)
Full AttackBite +6 melee (2d6+8) or tail slap +6 melee (3d6+8)
Space/Reach10 ft./5 ft. (10 ft. with tail slap)
Special AttacksImproved grab
Special QualitiesHold breath, Low-Light Vision
SavesFort +9, Ref +5, Will +3
AbilitiesStrength 27, Dexterity 12, Constitution 21, Intelligence 1, Wisdom 12, Charisma 2
SkillsHide +3*, Listen +5, Spot +5, Swim +16
FeatsAlertness, Skill Focus (Hide)
EnvironmentWarm marshes
OrganizationSolitary or colony (6–11)
Challenge Rating3
TreasureNone
AlignmentAlways neutral
Advancement6 HD (Large); 7-24 HD (Huge)
Level Adjustment

Originally appeared in Dungeon Magazine #40 (1989).

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