This site is games | books | films

Basilisk

By LadyofHats - Own work, CC0, https://commons.wikimedia.org/w/index.php?curid=52225415, Basilisk
By LadyofHats – Own work, CC0, https://commons.wikimedia.org/w/index.php?curid=52225415

This squat, reptilian monster has eight legs, bony spurs jutting from its back, and eyes that glow with pale green fire.

The basilisk, often called the “King of Serpents,” is in fact not a serpent at all, but rather an eight-legged reptile with a nasty disposition and the ability to turn creatures to stone with its gaze. Folklore holds that, much like the cockatrice, the first basilisks hatched from eggs laid by snakes and incubated by roosters, but little in the basilisk’s physiology lends any credence to this claim.

Basilisks live in nearly any terrestrial environment, from forest to desert, and their hides tend to match and reflect their surroundings—a desert-dwelling one might be tan or brown, while one that lives in a forest could be bright green. They tend to make their lairs in caves, burrows, or other sheltered areas, and these dens are often marked by statues of people and animals in lifelike poses—the petrified remains of those unfortunate enough to stumble across the basilisk.

They have the ability to consume the creatures they petrify, their churning stomach acid dissolving and extracting nutrients from the stone, but the process is slow and inefficient, making them lazy and sluggish. As a result, they rarely stalk prey or chase those who avoid their gaze, counting on their stealth and the element of surprise to keep them safe and fed. When not lying in wait for the small mammals, birds, and reptiles that normally make up their diet, they spend their time sleeping in their lairs, and those brave enough to capture basilisks or hide treasure near them find that they make natural guardians and watchdogs.

An adult is 13 feet long, with fully half of that made up by its long tail, and weighs 300 pounds. Some breeds have short, curved horns on their noses or small crests of bony growths topping their heads like crowns. Though normally solitary creatures, coming together only to mate and lay eggs, in particularly dangerous areas small groups may band together for protection and attack intruders en masse.

For unknown reasons, weasels and ferrets are immune to the basilisk’s stare, and sometimes sneak into their lairs while a parent is hunting in order to consume its young. Some legends suggest that a basilisk’s blood can transmute common stones into other material, but this is likely a case of witnesses misinterpreting the magical restoration of previously petrified creatures or body parts.


Basilisk

Basilisk
Midjourney

Large monstrosity, unaligned

Armor Class: 15 (natural armor)

Hit Points: 75 (10d10 + 20)

STRDEXCONINTWISCHA
18 (+4)8 (-1)14 (+2)2 (-4)10 (+0)6 (-2)

Speed: 20 ft.

Skills: Perception +2

Senses: Darkvision 60 ft., passive Perception 12

Languages:

Challenge Rating: 3 (700 XP)

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) poison damage.

Petrifying Gaze. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn’t incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.

Legendary Actions

The basilisk can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. It regains spent legendary actions at the start of its turn.

Attack. The basilisk makes a bite attack.

Frightening Gaze (Costs 2 actions). The basilisk uses its Petrifying Gaze.


The basilisk is a large, fearsome reptilian creature that resembles a cross between a lizard and a rooster. Its scales are a deep shade of green, and its eyes glow with a sickly yellow light. Its gaze is said to be so potent that it can turn living creatures to stone, and its sharp teeth and powerful jaws make it a deadly predator.

Basilisk CR 5

magical beast

Basilisk
Midjourney

XP 1,600
N Medium magical beast
Init –1; Senses darkvision 60 ft., low-light vision; Perception +10

DEFENSE

AC 17, touch 9, flat-footed 17 (–1 Dex, +8 natural)
hp 52 (7d10+14)
Fort +9, Ref +4, Will +5

OFFENSE

Speed 20 ft.
Melee bite +10 (1d8+4)
Special Attacks gaze

STATISTICS

Str 16, Dex 8, Con 15, Int 2, Wis 13, Cha 11
Base Atk +7; CMB +10; CMD 19 (31 vs. trip)
Feats Blind-Fight, Great Fortitude, Iron Will, Skill Focus (Perception)
Skills Perception +10, Stealth +10; Racial Modifiers +4 Stealth

SPECIAL ABILITIES

Gaze (Ex)

Turn to stone permanently (as flesh to stone), range 30 feet, Fortitude DC 15 negates. A creature petrified in this matter that is then coated (not just splashed) with fresh basilisk blood (taken from a basilisk no more than 1 hour dead) is instantly restored to flesh. A single basilisk contains enough blood to coat 1d3 Medium creatures in this manner. The save DC is Constitution-based.

ECOLOGY

Environment any
Organization solitary, pair, or colony (3–6)
Treasure incidental

BASILISK LORE

Characters with ranks in Knowledge (Arcana) can learn more about them. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. Those characters who recognise the creatures’ ancestry can also use Knowledge (The planes) to learn more.

Knowledge (Arcana)
DCResult
15This eight-legged reptilian creature is a basilisk that can turn creatures to stone with a mere glance. This result reveals all magical beast traits.
20Though very dangerous, their gaze attack has a limited range of about ten paces.  Coupled with the fact that these creatures are slow and sluggish, most opponents can escape these creatures if they so wish.
25Their usual prey includes small mammals, birds, reptiles and similar creatures which it waits to ambush, turns to stone and then eats at its leisure. They are omnivorous and able to consume theur petrified victims, which are often a clear sign of a nearby basilisk lair.
Knowledge (The planes)
DCResult
22A much greater threat than the average creature is a fiendish variant known as the abyssal greater basilisk. Not only larger and stronger, the gaze of these creatures is far more potent.
27The fiendish blood of these potent basilisks give them resistances to extreme temperatures, protection against physical blows from non-magical weapons and extra defense against magical attacks. Not only that, but they can also smite good opponents once per day.
Scroll to Top