Lycanthrope, Werehyena
Werehyenas are vicious killers who stalk, picking off the weak and sick to feed their hunger. They prefer to remain in their animal form, taking hybrid form when they enter combat, and using their humanoid form only to escape notice in villages.
Werelions viciously hate werehyenas and violently persecute them at any chance, sometimes banding together in great prides to enact genocidal battles on the hyenas. The werehyenas retaliate by picking off lone werelions whenever possible.
Werehyenas are extremely common among gnolls, who see lycanthropy as a gift from Yeenoghu Prince of Gnolls. Gnoll werehyens often rise to become chieftains or shamans.
WEREHYENA (Human Form) |
CR: 3 XP: 800 Human natural werehyena barbarian 3 CE Medium humanoid (human, shapechanger) Init: +1; Senses: Low-Light Vision, Scent; Perception +8 |
DEFENSE |
AC: 15, touch 9, flat-footed 14 (+6 armor, +1 Dexterity, -2 rage); +1 vs. traps hp: 37 (3 HD) Fort +7, Ref +2 (+3 vs. traps), Will +5; +2 vs. spells, spell-like abilities, and supernatural abilities Defensive Abilities: Trap sense +1, uncanny dodge |
OFFENSE |
Speed: 30 ft. (40 ft. base) Melee: mwk heavy pick +9 two-handed (1d6+7/x4) Ranged: Javelin +4 (1d6+5/30 ft.) Special Attacks: Rage (10 rounds/day) Combat Gear: 5 Javelins |
STATISTICS |
Strength 21, Dexterity 13, Constitution 18, Intelligence 10, Wisdom 14, Charisma 6 Base Atk: +3; CMB: +8; CMD: 19 Feats: Blind-Fight, Power Attack, Skill Focus (Stealth) Skills: Knowledge (nature) +6, Perception +8, Stealth +4, Survival +8, Swim +8 Languages: Common SQ: Change shape (human, hybrid, or hyena; polymorph), fast movement, lycanthropic empathy (hyenas and dire hyenas), rage power (superstition) |
SPECIAL ABILITIES |
Rage (Ex): The statistics presented here assume the werehyena is in its barbarian rage. If the werehyena is encountered at another time, adjust its statistics accordingly: AC: 17, touch 11, flat-footed 16 hp: 31 Fort +5, Will +3 Melee: mwk heavy pick +7 two-handed (1d6+4/x4) Ranged: Javelin +4 (1d6+3/30 ft.) Strength 17, Constitution 14 CMB: +6; CMD: 17 Skills: Swim +6 |
ECOLOGY |
Environment: Warm plains Organization: Solitary, pair, or pack (3-12) Treasure: NPC gear (mwk breastplate) |
WEREHYENA (Hybrid Form) |
CE Medium humanoid (human, shapechanger) Init: +1; Senses: Low-Light Vision, Scent; Perception +8 |
DEFENSE |
AC: 19, touch 9, flat-footed 18 (+6 armor, +1 Dexterity, +4 natural, -2 rage); +1 vs. traps hp: 40 (3 HD) Fort +8, Ref +2 (+3 vs. traps), Will +5; +2 vs. spells, spell-like abilities, and supernatural abilities Defensive Abilities: Trap sense +1, uncanny dodge; DR 10/silver |
OFFENSE |
Speed: 30 ft. (40 ft. base) Melee: mwk heavy pick +10 two-handed (1d6+9/x4), bite +3 (1d6+3 plus curse of lycanthropy and trip); or bite +9 (1d6+9 plus curse of lycanthropy and trip) Ranged: Javelin +4 (1d6+6/30 ft.) Special Attacks: Rage (10 rounds/day) Combat Gear: 5 Javelins |
STATISTICS |
Strength 23, Dexterity 13, Constitution 21, Intelligence 10, Wisdom 14, Charisma 6 Base Atk: +3; CMB: +9; CMD: 20 Feats: Blind-Fight, Power Attack, Skill Focus (Stealth) Skills: Knowledge (nature) +6, Perception +8, Stealth +4, Survival +8, Swim +9 Languages: Common SQ: Change shape (human, hybrid, or hyena; polymorph), fast movement, lycanthropic empathy (hyenas and dire hyenas), rage power (superstition) __________________________________ |
SPECIAL ABILITIES |
Rage (Ex): The statistics presented here assume the werehyena is in its barbarian rage. If the werehyena is encountered at another time, adjust its statistics accordingly: AC: 21, touch 11, flat-footed 20 hp: 34 (3 HD) Fort +6, Will +3 Melee: mwk heavy pick +8 two-handed (1d6+6/x4), bite +2 (1d6+2 plus curse of lycanthropy and trip); or bite +7 (1d6+6 plus curse of lycanthropy and trip) Ranged: Javelin +4 (1d6+4/30 ft.) Strength 19, Constitution 17 Base Atk: +3; CMB: +7; CMD: 18 Skills: Swim +7 |
ECOLOGY |
Environment: Warm plains Organization: Solitary, pair, or pack (3-12) Treasure: NPC gear (mwk breastplate) |
WEREHYENA (Hyena Form) |
CE Medium humanoid (human, shapechanger) Init: +1; Senses: Low-Light Vision, Scent; Perception +8 |
DEFENSE |
AC: 13, touch 9, flat-footed 12 (+1 Dexterity, +4 natural, -2 rage); +1 vs. traps hp: 40 (3 HD) Fort +8, Ref +2 (+3 vs. traps), Will +5; +2 vs. spells, spell-like abilities, and supernatural abilities Defensive Abilities: Trap sense +1, uncanny dodge; DR 10/silver |
OFFENSE |
Speed: 60 ft. Melee: Bite +9 (1d6+9 plus curse of lycanthropy and trip) Special Attacks: Rage (10 rounds/day) |
STATISTICS |
Strength 23, Dexterity 13, Constitution 21, Intelligence 10, Wisdom 14, Charisma 6 Base Atk: +3; CMB: +9; CMD: 20 (24 vs. trip) Feats: Blind-Fight, Power Attack, Skill Focus (Stealth) Skills: Knowledge (nature) +6, Perception +8, Stealth +7, Survival +8, Swim +12 Languages: Common |
SPECIAL ABILITIES |
Change shape (human, hybrid, or hyena; polymorph), fast movement, lycanthropic empathy (hyenas and dire hyenas), rage power (superstition) Rage (Ex): The statistics presented here assume the werehyena is in its barbarian rage. If the werehyena is encountered at another time, adjust its statistics accordingly: AC: 15, touch 11, flat-footed 14 hp: 34 (3 HD) Fort +6, Will +3 Melee: Bite +7 (1d6+6 plus curse of lycanthropy and trip) Strength 19, Constitution 17 CMB: +7; CMD: 18 Skills: Swim +10 |
ECOLOGY |
Environment: Warm plains Organization: Solitary, pair, or pack (3-12) Treasure: NPC gear (mwk breastplate) |