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Sylphide

Pieter Bruegel the Elder - The Fall of the Rebel Angels (1562), Sylphide
Pieter Bruegel the Elder – The Fall of the Rebel Angels (1562)

This being resembles a very small human woman with gossamer wings.

Originally Posted by MythMage of the Dicefreaks forums.

On this Thread

Sylphides are strongly tied to air. In fact, they once belonged to the race of air protogenoi known as sylphs. Now, the sylphides are fey associated with breezes, cool or calm
air, static electricity, and minor air disturbances. Due to their racial history, they still feel some kinship with air elementals. They sometimes try to convince elementals to follow them in joining the natural order.

Sylphides are very curious, and are fond of physical affection (particularly from mortal males). Their curiosity will sometimes lead them into trouble. Though they prefer to live in mountains, they are found away from home more often than not.

They love to socialize almost as much as they love to explore. Though they don’t form family groups after they reach maturity (about age 800), sylphides like to keep in touch with their family members with visits every few decades and gatherings every century or so.

Sylphides who fulfill their normal life cycle live about 10,000 years.

A sylphide appears as a small, lovely human woman with translucent, brightly colored wings.

Sylphide
Small fey (Air)
Hit Dice4d6-4 (10 hp)
Initiative+1
Speed30 ft., Fly 90 ft. (good)
Armor Class12 (+1 Dexterity, +1 size), touch 11, flat-footed 11
Base Attack/Grapple+2/-4
AttackUnarmed strike +1 melee (1d2-2 nonlethal) or spell +1 touch or spell +4 ranged touch
Full AttackUnarmed strike +1 melee (1d2-2 nonlethal) or spell +1 touch or spell +4 ranged touch
Face/Reach5 ft./5 ft.
Special AttacksSpells
Special QualitiesAiry body, damage reduction 5/cold iron, greater invisibility, Low-Light Vision, Spell Resistance 19
SavesFort +0, Ref +5, Will +7
AbilitiesStrength 7, Dexterity 13, Constitution 8, Intelligence 15, Wisdom 16, Charisma 17
SkillsConcentration +6, Escape Artist +8, Hide +12, Listen +10, Knowledge (nature) +9, Knowledge (the planes) +9, Move Silently +8, Spot +10, Survival +3 (+5 in aboveground natural environments and on other planes)
FeatsDodge, Empower Spell
EnvironmentAny mountains
OrganizationSolitary
Challenge Rating4
TreasureStandard
AlignmentUsually neutral
Advancement5-7 HD (Small)
Level Adjustment+6

Combat

A sylphide avoids physical combat at all costs and relies on her spells to defend herself. Sylphides rarely carry weapons.

Airy Body (Ex): A sylphide can transform parts of her body into a thin vapor which can flow away to avoid attacks. Any time that a sylphide is struck by a weapon, she may attempt a Reflex save (DC = attack roll). If she succeeds, the attack automatically misses.

Greater invisibility (Su): A sylphide remains invisible even when she attacks. This ability is constant, but the sylphide may suppress or resume it as a free action.

Spells: A sylphide casts spells as a sorcerer with a level equal to her Hit Dice.

Typical sorcerer spells known (6/7/4; save DC 13 + spell level):

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