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By Elihu Vedder - [1], Public Domain,, Lampades
By Elihu Vedder – [1], Public Domain,

Nymphs of the Underworld companions of Hecate, goddess of witchcraft and crossroads, they were a gift from Zeus for Hecate’s loyalty in the Titanomachy. They bear torches and accompany Hecate on her night-time travels and hauntings. The light of the Lampades’ torches has the power to drive one to madness.

Originally Posted by JarionSilverblades of the Wizards Community forums.

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Drawn by the enchanting sounds of panpipes, the bard saw the most beautiful woman he had ever laid eyes upon, her hair was black as shadows, her skin the color of the purest marble, and her large eyes like the finest amber.

Often found at the edge of lakes, ponds, or streams, playing their panpipes. These fey appear much as a nymph does, they have slightly pointed ears , long flowing black hair, smooth flawless skin, and eyes the color of amber. They Speak in a tone that can lull even the most vigilant warrior to lay down his weapon, always calm, caring, and angelic when she speaks.

Medium fey
HD5d6+5 (20 hp)
Speed30 ft. (6 squares), Swim 20ft. (4 squares)
AC15 (+3 Dexterity, +2 Natural), touch 15, flat-footed 12
AttackClaw +6 melee 1d4+1
Full Attack2 Claws +6 melee 1d4+1
Space/Reach5 ft./5 ft.
Special AttackKiss of evil, Spell-like abilities.
Special QualitiesCharismatic Grace, Damage reduction 5/ cold iron and Magic, Low-Light Vision
SavesFort +6, Ref +11, Will +10
AbilitiesStrength 10, Dexterity 17, Constitution 12, Intelligence 14, Wisdom 15, Charisma 19.
SkillsBluff +9, Concentration +8, Diplomacy +14, Escape Artist +8 (+10 with ropes), Hide +10, Listen +7, Move Silently +10, Spot +7, Sense Motive +9, Perform (Wind instruments) +12* (+16 with panpipes), Swim +8, and Rope Use+4 (+6 with bindings)
FeatsAbility Focus (Kiss of evil), Weapon Finesse
EnvironmentAny Underground or Temperate Forest (night) – Minauros, the Third of the Nine Hells of Perdition (Aeaea, the realm of Hecate)
OrganizationSolitary or band (2-20)
AlignmentUsually Chaotic Evil
AdvancementBy Character class.


Lampades never fight unless they have to, they would rather use their charm monster ability to either turn their enemy into an ally, or get her enemies to fight each other instead. If a Lampades must fight they do so with their claws or a manufactured weapon, often attacking with a manufactured weapon as their primary, and a claw as a natural secondary attack.

Kiss of evil (Su): A Lampades most dangerous ability is her kiss of evil. 1/Week a Lampades, can use it’s kiss of evil ability on a willing, helpless, or with a successful grapple check on an unwilling person, a grapple must be maintained for 1 round. This ability functions like the Morality Undone spell (Caster level 10, DC 21), except target touched, also if the kiss is successfully maintained for 5 consecutive rounds the effect is permanent. The DC is Charisma based.

Charismatic Grace(Ex): A Lampades adds their Charisma modifier if any as an enchantment bonus on all saving throws.

Spell-like Ability (Sp): At will –charm monster (DC 18), suggestion ( DC 16), and summon instrument (Panpipes only, no limit on duration), caster level 6, the save DCs are Charisma-based.

Skills: A syrinx has a +8 racial bonus on any Swim check to perform some special action or to avoid a hazard. She can always choose to take a 10 on Swim checks, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line. *When using panpipes a syrinx also gains a +4 profane bonus on all preform checks.

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