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Gremlin, Vexgit

This content is from the Paizo Core Rules.

With a head like an angry crustacean, this fierce little insectoid creature clacks and rattles with a tiny but solid-looking hammer.

Source: Pathfinder d20pfsrd.com

Maniacally destructive little brutes, vexgits delight in scrapping and sabotaging the works of larger races. The larger and more complicated the target, the better. While one of these spiteful gremlins might delight in trapping someone behind a door with a jammed lock, loosening the wheels on a carriage, or sneakily removing all the nails from a small boat, it’s when groups of vexgits get together that they’re truly dangerous. In such instances, the portcullis of a vexgit-infested gatehouse turns into a deadly weapon, while a clock tower becomes an avalanche of gears waiting to topple. Engineers warn apprentices of masterful Constructions destroyed by these unruly gremlins, with many blaming their greatest failures on such tiny saboteurs.

Like most gremlins, vexgits prefer to live underground, but cities and the devices they find there fascinate them, often drawing mobs of the dangerous fey to sewer tunnels and abandoned warehouses.

Vexgits stand 1-1/2 feet tall and weigh approximately 16 pounds.

Gremlin, Vexgit CR 1
XP 400

LE Tiny fey

Init +1; Senses Darkvision 120 ft., Low-Light Vision; Perception +5
DEFENSE
AC 15, touch 13, flat-footed 14 (+1 Dexterity, +2 natural, +2 size)

hp 8 (1d6+5)

Fort +2, Ref +3, Will +3

DR 5/cold iron; SR 12
OFFENSE
Speed 20 ft., Climb 20 ft.

Melee warhammer +3 (1d4-2/×3), bite -2 (1d3-2)

Space 2-1/2 ft.; Reach 0 ft.

Special Attacks speedy sabotage, wrecking crew

Spell-Like Abilities (CL 1st; Concentration +1)  

At will – prestidigitation  

1/hour – rusting grasp, snare
STATISTICS
Strength 6, Dexterity 13, Constitution 14, Intelligence 12, Wisdom 13, Charisma 11

Base Atk +0; CMB -1; CMD 7

Feats Skill Focus (Disable Device), ToughnessB, Weapon FinesseB

Skills Appraise +2, Climb +10, Craft (traps) +5, Disable Device +9, Knowledge (engineering) +2, Perception +5, Stealth +13 (+17 in metal or stony areas, +9 when moving);

Racial Modifiers +4 Disable Device, +4 Stealth in metal or stony areas, -4 Stealth when moving

Languages Undercommon
SPECIAL ABILITIES
Speedy Sabotage (Su)   Vexgits are adept at disassembling machinery, reducing even complex devices to trash with shocking speed. When using the Disable Device skill, these gremlins treat all devices as being one category simpler for the purposes of determining how long it takes to use the skill. Thus, difficult devices count as tricky, tricky devices count as simple, and simple devices can be dismantled as a free action.  

Wrecking Crew (Su)   A group of up to six vexgits can work together to dismantle a device. This ability functions like the aid another action, but a single vexgit can receive help from up to five other vexgits, granting it up to a +10 bonus on its Disable Device check.
ECOLOGY
Environment any underground or urban

Organization solitary, pair, mob (3-12), or infestation (13-20 with 1-3 sorcerers of 1st-3rd level, 1 rogue leader of 2nd-4th level, 2-14 trained dire rats, 2-5 trained venomous snakes, and 1-3 rat swarms)

Treasure standard (warhammer, other treasure)

Section 15: Copyright Notice – Bestiary 2

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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