Biloko (Eloko), The Jungle Trickster
“Uncover the chilling truth behind the Biloko: a blood-red jungle predator that ensnares and devours the unwary with its wicked charm!”

The Biloko is a strikingly eerie creature, standing between 3 to 4 feet tall with a slender, lanky frame. Its skin is covered in patches of grass and moss, camouflaging it effectively within the jungle underbrush. The most prominent features are its fiery red eyes that glow ominously in the dark and an exaggerated mouth filled with sharp teeth, capable of stretching wide enough to instill fear. Biloko possess exaggerated, expressive facial features, giving them a sinister and mischievous appearance. They often dress in foliage, expertly woven leaves and vines accentuating their natural disguise.
Behavior:
Biloko are known for their cunning and malevolent nature. They are social creatures, often found in pairs or small groups, and exhibit a playful yet sinister demeanor. While they enjoy the thrill of the hunt, they also possess a whimsical side, luring their prey with enchanting songs or illusions. Their interactions with victims can range from trickster-like pranks to deadly ambushes, displaying a maniacal zeal for capturing those who wander too deep into their territory.
Habitat:
These fey creatures thrive in warm, dense forest environments, favoring areas rich in vegetation and undergrowth that provide ample cover. They are typically found in remote jungles, where their camouflage is most effective and where they can easily set traps for unsuspecting travelers. Their lairs are often hidden among dense foliage, where they create elaborate trap systems to ensnare their prey.
Modus Operandi:
Biloko employ a variety of deceptive tactics to hunt. They are skilled at setting traps and using their environment to create ambushes. Often, they will charm their victims with their magical abilities, using charm person to manipulate and persuade them into dangerous situations or to lead them into their traps. Once their prey is ensnared, they revel in the hunt, enjoying the thrill of the chase as they stalk their confused and vulnerable targets through the jungle.
Motivation:
The primary motivation of the Biloko is survival, but they also derive pleasure from the fear and chaos they create. They are not mere predators; their actions are driven by a need for control and dominance over their territory. Biloko enjoy outsmarting those who consider themselves hunters, preying on the overconfident and incautious. Their cunning nature and delight in trickery make them a significant threat to any who dare to enter their jungle domain, turning their environment into a deadly game of cat and mouse.
Biloko 5e
Biloko Pathfinder
Biloko

Small fey, neutral evil
Armor Class: 14 (natural armor)
Hit Points: 27 (5d6 + 10)
Speed: 30 ft., climb 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Saving Throws: Dex +5, Wis +3, Cha +4
Skills: Stealth +7, Perception +3, Survival +3, Deception +4, Nature +2
Damage Resistances: Psychic, Thunder
Senses: Darkvision 60 ft., low-light vision, Scent; passive Perception 13
Languages: Common, Sylvan
Challenge: 3 (700 XP)
Proficiency Bonus: +2
Traits
- Fey Ancestry: It has advantage on saving throws against being charmed, and magic can’t put it to sleep.
- Camouflage: It can hide as a bonus action in any terrain that has a significant amount of foliage or underbrush.
- Mossy Skin: When the Biloko takes damage from a melee attack, it can use its reaction to regain hit points equal to the damage dealt, as it absorbs the life force from the attacker.
Actions
- Multiattack: It makes two attacks: one with its Shortspear and one with its Bite.
- Shortspear: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Charm Person (Recharge 5-6): The Biloko magically charms one humanoid it can see within 30 feet. The target must succeed on a DC 12 Wisdom saving throw or be charmed for 1 hour or until the Biloko or its allies do anything harmful to it. The charmed target regards the Biloko as a trusted friend.
Reactions
- Enticing Trick: When an enemy makes a melee attack against the Biloko, it can use its reaction to make a Deception check against the attacker’s Insight. On a success, the attacker has disadvantage on their attack roll and is momentarily distracted.
Tactics
- Ambush Specialist: The Biloko prefers to set ambushes in dense foliage, utilizing its Camouflage ability to hide until it has a tactical advantage. It often uses traps or environmental hazards to ensnare or slow down its prey before engaging directly.
- Charm and Divide: The Biloko will prioritize using Charm Person to manipulate a party member into turning against their allies, creating chaos during combat.
- Mobility and Stealth: The Biloko will frequently use its climbing ability to gain high ground or to escape dangerous situations. It may retreat into the trees, using its Camouflage to evade pursuit.
Environment
Biloko are often found in warm, dense jungles or forests rich in vegetation, where they can blend into their surroundings and create traps for unwary travelers. They may also be encountered near ancient ruins or tribal areas, where they guard secrets of the jungle.

This gnome-sized humanoid’s face is adorned with fiery red eyes and a sharp-toothed mouth that seems too wide for its head. The creature is garbed in leaves and possesses no hair’ patches of grass and moss grow from its skin instead.
Blood-red man-eaters and cunning jungle stalkers, biloko hunt those who think themselves hunters, preying upon foolish travelers and incautious jungle natives with maniacal zeal. Lanky and quick humanoids, biloko possess exaggerated, fearfully expressive facial features, including mouths capable of stretching impossibly wide. Adept at blending in amid jungle underbrush despite their brilliant coloration, these ferocious jungle fey delight in constructing deadly traps, tricking victims into deadly ambushes, and leading enthralled foes into dangerous situations.
The average biloko stands between 3 and 4 feet tall and weighs between 40 and 50 pounds, though a biloko who has recently fed might bear the weight of a far greater creature.
Biloko CR 1/2 |
XP 200 NE Small fey Init +6; Senses Low-Light Vision, Scent; Perception +6 |
Defense |
AC 14, touch 13, flat-footed 12 (+2 Dexterity, +1 natural, +1 size) hp 5 (2d6-2) Fort -1, Ref +5, Will +4 |
Offense |
Speed 20 ft. Melee 1 shortspear +0 (1d4-2), 1 bite +0 (1d4-2) Ranged 1 shortspear +4 (1d4-2) Spell-Like Abilities (CL 1st) 3/day – charm person (DC 13) |
Statistics |
Strength 6, Dexterity 15, Constitution 8, Intelligence 11, Wisdom 12, Charisma 13 Base Atk +1; CMB -2; CMD 10 Feats Improved Initiative Skills Climb +3, Craft (traps) +5, Knowledge (nature) +5, Perception +6, Stealth +11, Survival +3 Languages Common, Sylvan SQ persuasion |
Ecology |
Environment warm forests Organization solitary, pair, or gang (3-16) Treasure standard (4 shortspears other gear) |
Special Abilities |
Persuasion (Su) Biloko can gradually insinuate their desires into the minds of those in the power of their charm person spell-like ability. For every 10 minutes a humanoid is under the influence of a biloko’s charm person, the victim takes a -1 penalty on her opposed Charisma check (to a maximum of -5) when the biloko is trying to convince her to do something she would not normally do. This penalty applies to the charm of only a single biloko and is reduced back to 0 as soon as the victim breaks free or the spell ends. |