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Biloko (Eloko)

Biloko 'Eloko'
Biloko – AI Generated Artwork – NightCafe Creator

This gnome-sized humanoid’s face is adorned with fiery red eyes and a sharp-toothed mouth that seems too wide for its head. The creature is garbed in leaves and possesses no hair’ patches of grass and moss grow from its skin instead.

Source Pathfinder #38: Racing to Ruin pg. 82

Originally posted on Archives of Nethys

Blood-red man-eaters and cunning jungle stalkers, biloko hunt those who think themselves hunters, preying upon foolish travelers and incautious jungle natives with maniacal zeal. Lanky and quick humanoids, biloko possess exaggerated, fearfully expressive facial features, including mouths capable of stretching impossibly wide. Adept at blending in amid jungle underbrush despite their brilliant coloration, these ferocious jungle fey delight in constructing deadly traps, tricking victims into deadly ambushes, and leading enthralled foes into dangerous situations.

The average biloko stands between 3 and 4 feet tall and weighs between 40 and 50 pounds, though a biloko who has recently fed might bear the weight of a far greater creature.

Biloko CR 1/2
XP 200

NE Small fey

Init +6; Senses Low-Light Vision, Scent; Perception +6
Defense
AC 14, touch 13, flat-footed 12 (+2 Dexterity, +1 natural, +1 size)

hp 5 (2d6-2)

Fort -1, Ref +5, Will +4
Offense
Speed 20 ft.

Melee 1 shortspear +0 (1d4-2), 1 bite +0 (1d4-2)

Ranged 1 shortspear +4 (1d4-2)

Spell-Like Abilities (CL 1st)

3/day – charm person (DC 13)
Statistics
Strength 6, Dexterity 15, Constitution 8, Intelligence 11, Wisdom 12, Charisma 13

Base Atk +1; CMB -2; CMD 10

Feats Improved Initiative

Skills Climb +3, Craft (traps) +5, Knowledge (nature) +5, Perception +6, Stealth +11, Survival +3

Languages Common, Sylvan

SQ persuasion
Ecology
Environment warm forests

Organization solitary, pair, or gang (3-16)

Treasure standard (4 shortspears other gear)
Special Abilities
Persuasion (Su) Biloko can gradually insinuate their desires into the minds of those in the power of their charm person spell-like ability. For every 10 minutes a humanoid is under the influence of a biloko’s charm person, the victim takes a -1 penalty on her opposed Charisma check (to a maximum of -5) when the biloko is trying to convince her to do something she would not normally do. This penalty applies to the charm of only a single biloko and is reduced back to 0 as soon as the victim breaks free or the spell ends.
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