Tsukumogami, Kasa-obake
Hopping forth from the darkness is a comical, yet unnerving, creature – an umbrella given somewhat humanoid form. It lopes along on only a single leg and gazes with only a single eye. Its long tongue hangs from its mouth and probes ahead of it like an obscene feeler.

Source Demiurge113
Originally posted on Probing the Membrane of Science
Kasa-obake are one of the more common and beloved forms of tsukumogami, the creatures spontaneously created from antique objects. Despite their grotesque appearance, kasa-obake are friendly and playful creatures. They love to play pranks, moving small belongings, rearranging furniture and, their favorite, sneaking up behind an unsuspecting victim and planting an oily lick on the back of their neck. The paralytic ooze that drips from their tongue wears off quickly.
Many urban monsters, both good and evil, delight in the appearance of a kasa-obake and will adopt them as a mascot. Kasa-obake are naïve creatures and can take after their monstrous cohorts as a child raised badly may turn to wicked deeds themselves
Kasa-obake CR 2 |
XP 600 CN Small construct (tsukumogami) Init +2; Senses darkvision 60 ft., Perception +2 |
DEFENSE |
AC 14, touch 13, flat-footed 12 (+1 size, +2 Dexterity, +1 natural) hp 29 (3d10+13) Fort +1, Ref +5, Will +1 DR 5/slashing; Defensive Abilities hop, soul-powered Weakness haunted, vulnerable to fire |
OFFENSE |
Speed 30 ft. Melee 2 claws +6 (1d4), tongue +1 touch (paralysis) |
STATISTICS |
Strength 10, Dexterity 15, Constitution -, Intelligence 10, Wisdom 10, Charisma 13 Base Atk +3; CMB +2; CMD 14 Feats Lightning Reflexes, Weapon Finesse Skills Acrobatics +8 (+16 jumping), Perception +2, Stealth +8; Racial Modifiers +4 Acrobatics (+12 when jumping) Languages Common |
ECOLOGY |
Environment urban Organization solitary, pair or parade (3-6) Treasure incidental |
SPECIAL ABILITIES |
Hop (Ex) A kasa-obake can move up to ten feet when it takes a 5-foot step action. Paralysis (Su) Any living creature touched by the tongue of a kara-obake must succeed a DC 12 Fortitude save or be paralyzed for 1 round. The save DC is Charisma based. |