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Idol, Wood

By Image_of_an_African_Songye_Power_Figure_in_the_collection_of_the_Indianapolis_Museum_of_Art_(2005.21).jpg: RichardMcCoyderivative work: IdLoveOne - Image_of_an_African_Songye_Power_Figure_in_the_collection_of_the_Indianapolis_Museum_of_Art_(2005.21).jpg, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=11839811, Idol, Wood
By Image_of_an_African_Songye_Power_Figure_in_the_collection_of_the_Indianapolis_Museum_of_Art_(2005.21).jpg: RichardMcCoyderivative work: IdLoveOne – Image_of_an_African_Songye_Power_Figure_in_the_collection_of_the_Indianapolis_Museum_of_Art_(2005.21).jpg, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=11839811

Polished stones form the soulless eyes of this small yet bizarrely crafted wooden effigy. Shaped into the form of some inscrutable deity or spirit, its exotically carved features contort in a primeval scowl.

Originally posted on Archives of Nethys  
Source Pathfinder #27: What Lies in Dust pg. 84

Among rare druidic circles, tribes of the deep jungle, and the mysterious people of the distant west, wood idols frequently serve as representations of powerful spirits of the wilds, who these nature devotees propitiate with sacrifices. The superstitions of strange shamans hold that spirits possess the idols when the sacrifices are made, consuming the offering before returning from whence they came. Yet those who would offend these forces must beware, as they manipulate eldritch powers of the world and might curse one’s every effort. While many question the truths of such beliefs, few who impugn the might of such spirits survive the ire of their shaman-creators’ devout congregations.

Wood Idol CR 1
XP 400

N Diminutive construct

Init +0; Senses Darkvision 60 ft., Low-Light Vision; Perception +5

Aura incombustible aura (30 ft.)
Defense
AC 14, touch 14, flat-footed 14 (+4 size)

hp 11 (2d10); regeneration 5 (on natural ground)

Fort +0, Ref +0, Will +1

Resist cold 5, electricity 5
Offense
Speed 10 ft.

Melee bite +2 (1d2-4)

Ranged splinter +6 (1d2-4)

Space 1 ft., Reach 0 ft.

Special Attacks primeval curse

Spell-Like Abilities (CL 3rd)  

At will – detect animals or plants*, warp wood (DC 13)  

3/day – create water, goodberry, tree shape*

1/day – barkskin, entangle (DC 12)
Statistics
Strength 3, Dexterity 11, Constitution 10, Intelligence 5, Wisdom 13, Charisma 13

Base Atk +2; CMB -2; CMD 4

Feats Alertness

Skills Perception +5, Stealth +12; Racial Modifiers +4 Stealth amid wood

Languages understands creator’s language (cannot speak)

SQ inanimate, share abilities
Ecology
Environment any

Organization solitary

Treasure incidental
Special Abilities
Incombustible Aura (Su) All creatures within 30 feet of a wood idol gain fire resistance 10. This effect lasts as long as a creature remains within the wood idol’s aura. Any time a being makes use of this resistance to any degree, the wood idol takes 1 point of normal damage, appearing more and more charred as it takes damage. This ability ceases to function should a wood idol have only 1 hit point and does not reactivate until it regains hit points.  

Primeval Curse (Su) Once per day, a wood idol can force a creature within 15 feet to make a DC 12 Will save or be cursed. This curse functions similarly to the spell bestow curse, except that it can only either decrease an ability score by -4 or cause a -2 penalty on attack rolls, saves, ability checks, and skill checks. In addition, while affected, the skin of the target takes on a rough, wooden appearance. A wood idol’s curse can only affect one creature at a time, and should it curse another creature, the first target is no longer affected. This effect can be removed by remove curse or by eating a goodberry. The save DC is Charisma based.

Regeneration (Ex) A wood idol’s regeneration only functions while it is standing on wood, grass, or earth. Fire deals normal damage to a wood idol.

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