Thylacine — Striped Marsupial Hunter of Tasmania
A sandy-coloured animal crosses a clearing between the ferns, its striped back visible for a moment in the last light. It is neither wolf nor cat. Its stiff tail barely moves as it slips between the trees, and the silence returns.
The thylacine, also called the Tasmanian tiger, is a meat-eating marsupial of the island of Tasmania. It lives by hunting small and medium-sized animals, keeping to woodland edges, scrub and open country. It generally avoids a travelling party unless frightened, cornered or defending its young. Their tracks and husky calls are familiar to those who travel Tasmania’s woods and grasslands.
At a Glance
| Creature | Thylacine; Tasmanian tiger; Thylacinus cynocephalus |
|---|---|
| Nature | Ordinary carnivorous marsupial, not a feline, wolf, spirit or magical beast |
| Size | Small animal in Pathfinder 1e and D&D 3.5e; Small Beast in modern D&D |
| Range | Tasmania, principally open woodland, scrub and lightly forested land; ancient mainland populations are historical, not a common local encounter |
| Behaviour | Usually alone or in pairs, wary of people; mostly active at night and twilight |
| Signs | Striped hindquarters glimpsed at a forest edge, a stiff straight tail, husky coughing calls, a sheltered resting place |
| Encounter role | Small wary predator, den defender, possible animal companion in the Pathfinder rules |
| Challenge by edition | 2024 CR 1/8* · 2014 CR 1/8* · Pathfinder 1e CR 1/2 · D&D 3.5e CR 1/2* (*original conversions) |
The Animal in the Bush
A thylacine has a long, doglike head, rounded upright ears and a heavy tail that blends into the body rather than swinging freely behind it. Dark stripes run across the rump and back, contrasting with yellow-brown fur. A grown animal stands around two feet at the shoulder and may weigh as much as thirty kilograms. A female carries her young in a rear-opening pouch; a male also possesses a partial pouch, but does not carry young in it.
In wooded valleys and along the margin of grassland it follows wallabies, smaller mammals and birds. A thylacine is not especially swift in an extended chase. It can move with purpose through uneven ground and will look for opportunities when prey is exposed. Despite tales told by frightened stock keepers, it does not habitually seek sleeping people as prey. A hungry animal might take poultry or a young domestic animal in later farming districts, but claims of widespread livestock destruction deserve scepticism.
Thylacines are capable of a startlingly wide gape and make a range of low growls, hisses and coughing barks. Those displays warn others to give them room. A threatened animal will defend itself, yet it is more likely to disappear into the scrub than pursue an armed human across a field.
Encounter: The Den Above the Stream
A family travelling a wooded valley finds a young thylacine caught in a fallen tangle of branches above a narrow stream. Its mother remains unseen but close enough for her harsh, coughing call to carry through the trees. Anyone rushing to seize the joey may find a frightened predator snapping at their hands. The least dangerous course is to make the branches safe, leave a clear route out and withdraw from the den.
A night traveller may instead hear barking from the darkness after disturbing a resting place. A thylacine can be followed at a distance through open ground, but pursuing it into dense bush risks losing one’s route while the animal slips away. It fights when it cannot escape, not because it is waiting for an adventuring company.
Combat and Handling
Approach. A thylacine watches from cover, using the last light or thick brush to remain difficult to see. It retreats if approached openly and given an escape route.
Cornered. It opens its jaws wide, coughs or growls, then bites if threatened at close range. A mother with dependent young is more determined to hold a den.
When injured. It breaks off and seeks cover whenever possible; it does not fight to the death for treasure or territory. The game statistics below describe a small wild predator, not a hunting monster with supernatural attacks.
Handling. A skilled animal keeper can sometimes raise one in captivity, but keeping a wild thylacine is demanding and dangerous. Training in Pathfinder follows its animal companion rules; the existence of those rules does not make thylacines a commonly domesticated species.
Thylacine Statistics — Four Editions
The Pathfinder 1e entry reproduces the published game creature from Bestiary 3. The other editions are original, separate adaptations. The unusual 19–20 bite critical range is a feature of the game statistics, not a claim that real thylacines could bite harder than other animals of similar size.
Thylacine — D&D 2024
Original conversion. Small Beast, Unaligned
AC 13 Initiative +2 (12)
HP 9 (2d6 + 2) Speed 30 ft.
| Ability | Score | Mod. | Save |
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| INT | 2 | −4 | −4 |
| WIS | 13 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages None
CR 1/8 (XP 25; PB +2)
Traits
Powerful Jaws. The thylacine scores a Critical Hit with its Bite on a roll of 19 or 20 on the d20.
Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage.
Thylacine — D&D 2014
Original conversion. Small beast, unaligned
Armor Class 13
Hit Points 9 (2d6 + 2)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 2 (−4) | 13 (+1) | 6 (−2) |
Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages —
Challenge 1/8 (25 XP)
Powerful Jaws. The thylacine scores a critical hit with its bite on a roll of 19 or 20.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Thylacine CR 1/2 — Pathfinder 1e
Published Pathfinder creature. Bestiary 3, p. 191. View the Pathfinder source entry.
XP 200
N Small animal
Init +2; Senses low-light vision; Perception +8
DEFENSE
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 7 (1d8+3)
Fort +5, Ref +4, Will +1
OFFENSE
Speed 30 ft.
Melee bite +2 (1d4+1/19–20)
STATISTICS
Str 12, Dex 15, Con 16, Int 2, Wis 13, Cha 7
Base Atk +0; CMB +0; CMD 12 (16 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8
SQ powerful jaws
ECOLOGY
Environment warm hills (published game classification); Organization solitary or pack (2–5); Treasure none.
SPECIAL ABILITIES
Powerful Jaws (Ex). Its bite threatens a critical hit on a natural 19 or 20.
THYLACINE ANIMAL COMPANION
Starting Statistics: Small; Speed 30 ft.; bite (1d4); Str 12, Dex 15, Con 16, Int 2, Wis 13, Cha 7; low-light vision and powerful jaws.
4th-Level Advancement: Size Medium; +2 natural armor; bite damage 1d6; Str +4, Dex −2, Con +4.
Thylacine — D&D 3.5e
Original conversion. Small Animal; Neutral (always)
Hit Dice 1d8+2 (6 hp)
Initiative +2
Speed 30 ft. (6 squares)
Armor Class 13 (+1 size, +2 Dex); touch 13, flat-footed 11
Base Attack/Grapple +0/−3
Attack bite +2 melee (1d4+1/19–20)
Full Attack bite +2 melee (1d4+1/19–20)
Space/Reach 5 ft./5 ft.
Special Attacks powerful jaws
Special Qualities low-light vision
Saves Fort +4, Ref +4, Will +1
Abilities Str 12, Dex 15, Con 14, Int 2, Wis 13, Cha 7
Skills Hide +6, Listen +3, Move Silently +2, Spot +5
Feat Skill Focus (Spot)
Environment temperate or warm scrub and woodland; Organization solitary or pair
Challenge Rating 1/2
Treasure none; Alignment always neutral; Advancement 2–3 HD (Small), 4–5 HD (Medium); Level Adjustment —
SPECIAL ABILITIES
Powerful Jaws (Ex). The bite has a critical threat range of 19–20 (×2 critical multiplier). This is an edition-specific game trait.
Skills. Thylacines receive a +4 size bonus on Hide checks; the listed modifiers include normal ability and skill-rank adjustments.
Other Thylacines in Fantasy Bestiaries
Travellers also tell of a red-coated blood cougar, diminutive thylacines that move in larger groups, and an oversized, heavily built great wolf. These names have appeared in the inherited game material, but they are fantasy variants, not recognised zoological subspecies of Thylacinus cynocephalus. They are not the default animal encountered in Tasmania.
In Pathfinder games, the blood cougar uses the advanced simple template, the smaller pack thylacine uses the young simple template, and the great wolf uses Constitution 12 and gains Power Attack as a bonus feat. Their different statistics belong to Pathfinder’s rules and should not be silently imposed on the other editions. Most wild thylacines encountered on the island use the ordinary creature above.
History of the Striped Hunter
The last known captive thylacine died at Hobart’s Beaumaris Zoo in September 1936 after decades of persecution, bounty hunting and habitat loss. Reports of later sightings remain unconfirmed. Long before British settlement, Tasmania’s people lived alongside these striped hunters as part of the island’s wildlife.
For visits to the island, see Van Diemen’s Land — Tasmania; for other ordinary predators, see the Animal Bestiary.
Historical Film
Footage filmed in Hobart in 1933 shows the thylacine’s striped back, stiff gait and extraordinary gape.
Watch the historical thylacine footage — National Film and Sound Archive. David Fleay’s film shows a living thylacine in Hobart’s Beaumaris Zoo in 1933, including its unmistakable striped back, stiff tail and wide gape. The footage is silent and documents a captive animal, not ordinary behaviour in the wild.
The original page linked to this older YouTube recording; that historical link is retained for reference, but its player is not reliably available.
Sources, Licensing and Artwork
Natural history: Australian Museum — Thylacine; Tasmania Parks and Wildlife — Tasmanian Tiger. Later-period extinction: National Museum of Australia.
Pathfinder Section 15: Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. The Pathfinder material here follows its published thylacine and animal companion statistics. Public Pathfinder rules reference. The 2024, 2014 and D&D 3.5e blocks are original adaptations and are not official Wizards of the Coast statistics. Pathfinder mechanics are used under the applicable Open Game License terms.
Art: John Gould, The Mammals of Australia, Vol. I, Plate 54 (public-domain historic illustration); original image retained from this site’s prior entry, Wikimedia Commons record.
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