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Manta Ray

Manta Ray

These fish are nonaggressive and generally avoid contact with other creatures. They filter plankton and similar small organisms from the water through their gaping, toothless maws.

Manta Ray
Large animal (Aquatic)
Hit Dice4d8 (18 hp)
Initiative+0
SpeedSwim 30 ft. (6 squares)
Armor Class12 (-1 size, +3 natural), touch 9, flat-footed 12
Base Attack/Grapple+3/+9
AttackRam -1 melee* (1d6+1)
Full AttackRam -1 melee* (1d6+1)
Space/Reach10 ft./5 ft.
Special Attacks
Special QualitiesLow-Light Vision
SavesFort +4, Ref +4, Will +2
AbilitiesStrength 15, Dexterity 11, Constitution 10, Intelligence 1, Wisdom 12, Charisma 2
SkillsListen +7, Spot +6, Swim +10
FeatsAlertness, Endurance
EnvironmentWarm aquatic
OrganizationSolitary or school (2-5)
Challenge Rating1
Advancement5-6 HD (Medium)
Level Adjustment

Combat

*If threatened, a manta ray uses its size and weight to ram opponents. This is treated as a secondary attack.

Skills: A manta ray has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

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