Bloodhound (Dog)
Crime and Punishment
Author Keith Baker
Series Campaign Style
Publisher Atlas Games
Publish date 2003
A well-trained bloodhound can be extremely useful when investigating a scene or tracking a criminal. Of course, you need to know how to direct the dog and how to interpret its behavior. To use a bloodhound effectively, you must have at least 4 ranks in Handle Animal. As long as you meet this condition, a bloodhound can help you in the following ways:
- If you’re using Survival in conjunction with the Track feat, the assistance of a bloodhound provides you with a +4 to your check.
- A bloodhound provides you with a +3 bonus to Search checks, provided that the details that he helps you find relate in some way to smell. A bloodhound could help you locate a spilled potion or a buried corpse, but he won’t notice a tripwire.
- If you don’t have the Track feat or just don’t feel like using it, a bloodhound can Track using Scent alone. In order to pick up a fresh Scent, the dog must make a Wisdom check with a DC of 10; due to its keen sense of smell, a bloodhound receives a +8 to this check. However, for every hour that passes the Scent grows colder, resulting in a cumulative -2 penalty per hour; the DC may be further modified based on the strength of the odor (a stinky troll is easier to Track than a pristine elf). Use the other modifiers listed under the standard D20 System Track feat description, with the exception that surface conditions and visibility make no difference. A bloodhound can Track in a city as well as in the wilds, but if there is a great deal of activity it will be hard to isolate a Scent; the GM should raise the DC of the check to 15 or even 20 for a busy metropolis.
Bloodhound | |
Small animal | |
Hit Dice | 1d8+2; hp 6 |
Initiative | +3 |
Speed | 40 ft ft. (8 squares) |
Armor Class | 15 (+1 size, +3 Dexterity, +1 natural), touch 14, flatfooted 12 |
Base Attack/Grapple | +0/-4 |
Attack | +1 melee (1d4, bite) |
Full Attack | +1 melee (1d4, bite) |
Space/Reach | Face 5 ft. x 5 ft. |
Special Attacks | |
Special Qualities | Scent |
Saves | Fort +4, Ref +5, Will +1 |
Abilities | Strength 10, Dexterity 17, Constitution 14, Intelligence 3, Wisdom 12, Charisma 6 |
Skills | Listen +5, Spot +5, Survival +1, Swim +4 |
Feats | Alertness, Track |
Environment | Any |
Organization | Solitary |
Challenge Rating | 1/3 |
Treasure | Standard |
Alignment | Always neutral |
Level Adjustment | — |
A bloodhound is trained to identify and follow scents, and to help his master search. Good bloodhounds are relatively rare; it’s up to the GM to decide if a particular community has a breeder willing to sell his dogs.
Price 75 gp