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Bloodhound (Dog)

Appearance

A large, muscular hound with loose, sagging skin, droopy ears, and deep-set, intelligent eyes; its coat is short and dense, ranging from red to black-and-tan, and its massive nose is perpetually twitching, always tracking unseen scents.

Behaviour

Patient yet single-minded, Bloodhounds follow trails with unwavering focus, often ignoring distractions; they are gentle with allies but stubborn and persistent when hunting.

Habitat

Preferring forests, plains, and human-adjacent settlements, Bloodhounds roam vast territories, following scent trails across miles with uncanny endurance.

Modus Operandi

Relying almost entirely on scent, they track prey relentlessly, silently closing in or cornering targets; in combat, they bite and hold, using endurance over brute force.

Motivation

Driven by instinct to follow and locate, Bloodhounds are compelled by their noses above all else, whether pursuing lost travelers, dangerous creatures, or hidden treasures.

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dog, animal, animal photography, Bloodhound

Crime and Punishment
Author Keith Baker
Series Campaign Style
Publisher Atlas Games
Publish date 2003

A well-trained bloodhound can be extremely useful when investigating a scene or tracking a criminal. Of course, you need to know how to direct the dog and how to interpret its behavior. To use a bloodhound effectively, you must have at least 4 ranks in Handle Animal. As long as you meet this condition, a bloodhound can help you in the following ways:

  • If you’re using Survival in conjunction with the Track feat, the assistance of a bloodhound provides you with a +4 to your check.
  • A bloodhound provides you with a +3 bonus to Search checks, provided that the details that he helps you find relate in some way to smell. A bloodhound could help you locate a spilled potion or a buried corpse, but he won’t notice a tripwire.
  • If you don’t have the Track feat or just don’t feel like using it, a bloodhound can Track using Scent alone. In order to pick up a fresh Scent, the dog must make a Wisdom check with a DC of 10; due to its keen sense of smell, a bloodhound receives a +8 to this check. However, for every hour that passes the Scent grows colder, resulting in a cumulative -2 penalty per hour; the DC may be further modified based on the strength of the odor (a stinky troll is easier to Track than a pristine elf). Use the other modifiers listed under the standard D20 System Track feat description, with the exception that surface conditions and visibility make no difference. A bloodhound can Track in a city as well as in the wilds, but if there is a great deal of activity it will be hard to isolate a Scent; the GM should raise the DC of the check to 15 or even 20 for a busy metropolis.
Bloodhound
Small animal
Hit Dice1d8+2; hp 6
Initiative+3
Speed40 ft ft. (8 squares)
Armor Class15 (+1 size, +3 Dexterity, +1 natural), touch 14, flatfooted 12
Base Attack/Grapple+0/-4
Attack+1 melee (1d4, bite)
Full Attack+1 melee (1d4, bite)
Space/ReachFace 5 ft. x 5 ft.
Special Attacks 
Special QualitiesScent
SavesFort +4, Ref +5, Will +1
AbilitiesStrength 10, Dexterity 17, Constitution 14, Intelligence 3, Wisdom 12, Charisma 6
SkillsListen +5, Spot +5, Survival +1, Swim +4
FeatsAlertness, Track
EnvironmentAny
OrganizationSolitary
Challenge Rating1/3
TreasureStandard
AlignmentAlways neutral
Level Adjustment

A bloodhound is trained to identify and follow scents, and to help his master search. Good bloodhounds are relatively rare; it’s up to the GM to decide if a particular community has a breeder willing to sell his dogs.

Price 75 gp

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