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Carp Giant

Carp Giant, Saito Oniwakamaru, the young Benkei, fights the giant carp at the Bishimon waterfall
Saito Oniwakamaru, the young Benkei, fights the giant carp at the Bishimon waterfall

The giant carp is a game fish favored by many races. It lives in all types of freshwater lakes and rivers.

This version available at The Wu Jen

A relative of the goldfish, the giant carp has golden scales evenly covering its plump body. The scales of some varieties are shiny enough to resemble tiny mirrors, while the scales of others are extremely thin, and look more like yellowish skin. The giant carp has a single, broad dorsal fin centered on its back. A wide caudal fin, which extends from its thickly muscled tail, helps propel the fish through the water. Its paired pectoral and pelvic fins are often shredded or gone entirely, owing to the carp’s tendency to poke among sharp rocks in search of food.

Carp, Giant
Huge animal
Hit Dice 8d8+40 (76 hp)

Initiative

+1
SpeedSwim 50 ft.
AC 14 (-2 size, +5 natural, +1 Dexterity)
Attacks1 Bite +12 melee
DamageBite 2d10+8

Face/Reach

5 ft. by 10 ft./5 ft.
Special Attacks Improved Grab, Swallow Whole
Special Qualities Low Light Vision 60′

Saves

Fort +6, Ref +2, Will +2
Abilities Strength 26, Dexterity 13, Constitution 21, Intelligence 1, Wisdom 10, Charisma 9
Skills Listen +10, Spot +10
Feats None

Climate/Terrain

Tropical, subtropical, and temperate fresh water
OrganizationSolitary or School (1-4)
Challenge Rating6
TreasureNone
AlignmentAlways Neutral
Advancement9-12HD (Huge); 13-16HD (Gargantuan)

Combat

Giant carp are usually docile, harmless creatures. However, some have reportedly surfaced to attack small boats or swimmers. Others allegedly have taken the bait of a simple fishhook, much to the fisherman’s surprise. If the carp are feeding, they will attack any creature that disturbs them. Females are especially touchy when spawning.

Improved Grab (Ex): To use this ability, the Giant Carp must hit with it’s bite attack. If it gets a hold, it automatically deals bite damage and can attempt to swallow the foe.

Swallow Whole (Ex): A Giant carp may attempt to swallow a grappled opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent it swallowed suffers 2d10+8 points of bludgeoning damage, plus 1 hp of acid damage per round from the Carp’s Gizzard. A swallowed victim also has a 5% cumulative chance per round of suffocating.

To escape from the carp’s stomach, a swallowed victim can cut his way free by using claws or a light weapon to deal 20 points of damage to the gizzard (AC20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut it’s own way out. Someone cutting or tearing at the carp from outside may also rescue him. When the carp has lost 50% of its hit points from such attempts the victim can break free. Rescuers on the outside make attacks with a ­2 penalty to their chance to hit, because they are attempting to aim a series of blows at the same area. Thrusting and stabbing weapons have a 20% chance of striking the swallowed victim.

Habitat/Society

A giant carp has no lair as such. It spends most of its time scavenging for food on the oozy bottom of a lake or river, and seldom strays far from the area in which it was born. A female carp lays thousands of eggs when spawning, though the vast majority of these are never fertilized. A carp becomes sexually mature between 10 and 20 years of age, and lives about 50 years.

Ecology

Giant carp eat any decayed matter they find in the muck and ooze. In addition, they swallow the eggs of other species of fish, as well as the fish themselves. Giant carp also feed on worms, weeds, frogs, snakes, crabs, and plankton.

Peoples of many races enjoy eating giant carp. A single fish can supply the needs of a village for quite some time. In spite of the dangers, the hunt for giant carp is often considered worth the risk, and fishermen sometimes organize expeditions specifically for catching these creatures. Giant carp can be eaten fresh or smoked.

In many places in South East Asia, the giant carp is considered a symbol of wealth, owing to the creature’s golden scales. It also symbolizes perseverance, since the fish stubbornly persists in its chosen niche regardless of adversity. Wealthy nobles sometimes build tanks or pools in the courtyards of their temples, specifically for keeping giant carp. The nobles believe the fish will protect their fortunes.

Some primitive tribes believe a mystic link exists between particular species of fish, such as giant carp, and particular species of birds, such as peacocks and ravens, since both types of creatures lay eggs and both are associated with foretelling the future. These tribes believe that during certain times of the year, giant carp sprout wings and acquire the ability to breathe air. Though these rumors persist, no evidence of flying carp has been verified.

  • Converted by Will Ehgoetz from Oriental Adventures 1e, and the Kara-Tur Monstrous Compendium Appendix 2e
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