Dinosaur, Nodosaurs

The nodosaurus is a broad-backed, armor-plated herbivore with a gentle disposition. When provoked or attacked, it can turn and slap opponents with its tail, but its thick hide and the spikes protruding from its side discourage most would-be predators from anything more than a cursory look.
Dinosaur, Nodosaurus
Family: Dinosaurs
The nodosaurus is a broad-backed, armor-plated herbivore with a gentle disposition. When provoked or attacked, it can turn and slap opponents with its tail, but its thick hide and the spikes protruding from its side discourage most would-be predators from anything more than a cursory look.
Large beast, unaligned
Armor Class 13 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 2 (-4) | 12 (+1) | 5 (-3) |
Senses passive Perception 11
Languages –
Challenge 1 (200 XP)
Special Traits
- Swamp Camouflage. The nodosaurus has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Actions
- Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
About
Lizardfolk have long trained the dinosaurs as beasts of burden, and a single nodosaurus is capable of carrying nearly all of the material a migratory tribe could hope to bring along.
Section 15: Copyright Notice
Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.
Originally Posted by Raptorial of the Wizards Community forums.
Nodosaur, Large | |
Large animal | |
Hit Dice | 5d8+15 (37 hp) |
Initiative | +0 |
Speed | 30 ft. (6 squares) |
Armor Class | 15 (-1 size, +6 natural), touch 9, flat-footed 15 |
Base Attack/Grapple | +3/+10 |
Attack | Slam +5 melee (1d8+3) |
Full Attack | Slam +5 melee (1d8+3) and tail slap +0 melee (2d4 +1) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | – |
Special Qualities | Dr 3/-, Low-Light Vision, Scent |
Saves | Fort +7, Ref +4, Will +4 |
Abilities | Strength 17, Dexterity 11, Constitution 16, Intelligence 2, Wisdom 12, Charisma 4 |
Skills | Listen +5, Spot +2, Survival +4 |
Feats | Endurance, Iron Will |
Environment | Temperate forests and plains |
Organization | Solitary, pair, or company (3-6) |
Challenge Rating | 2 |
Treasure | None |
Alignment | Always neutral |
Advancement | 6-9 HD (Large); 10-13 HD (Huge) |
Level Adjustment | – |
These stats reflect the lower-range nodosaurs such as silvisaurus and sauropelta.
Nodosaur, Huge | |
Huge animal | |
Hit Dice | 11d8+55 (104 hp) |
Initiative | +0 |
Speed | 30 ft. (6 squares) |
Armor Class | 17 (-2 size, +9 natural), touch 8, flat-footed 17 |
Base Attack/Grapple | +8/+21 |
Attack | Slam +11 melee (1d10+5) |
Full Attack | Slam +11 melee (1d10+5) and tail slap +6 melee (2d8+2) |
Space/Reach | 15 ft./10 ft. |
Special Attacks | – |
Special Qualities | Dr 6/-, Low-Light Vision, Scent |
Saves | Fort +12, Ref +7, Will +6 |
Abilities | Strength 21, Dexterity 11, Constitution 20, Intelligence 2, Wisdom 12, Charisma 6 |
Skills | Intimidate +1, Listen +5, Spot +3, Survival +6 |
Feats | Die Hard, Endurance, Iron Will, Power Attack |
Environment | Temperate forests and plains |
Organization | Solitary, pair, or company (3-6) |
Challenge Rating | 5 |
Treasure | None |
Alignment | Always neutral |
Advancement | – |
Level Adjustment | – |
These stats reflect the upper-range nodosaurs such as nodosaurus and edmontonia.They can also be used for polacanthines such as polacanthus and gastonia.