Dinosaur, Maiasaura
Maiasaura is a hadrosaur best known for congregating in large colonies to raise their young; as a reflection of this, its name means “good mother lizard.”
Originally Posted by InsanePsychoRabbit of the Wizards Community forums.
Dinosaur, Hadrosaur
Family: Dinosaurs
Huge beast, unaligned
Armor Class 14 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 17 (+3) | 2 (-4) | 10 (+0) | 6 (-2) |
Senses passive Perception 10
Languages –
Challenge 2 (450 XP)
SPECIAL TRAITS
- Trampling Charge. If the Hadrosaur moves at least 20 feet straight toward a creature and hits that creature with a Ram attack on the same turn, that target must succeed on a DC 13 Strength check or be knocked prone. If the target is knocked prone, the Hadrosaur may make one Stomp attack against it as a bonus action.
ACTIONS
- Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
- Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 17 (3d8 + 4) bludgeoning damage.
ABOUT
A generally placid and peaceful grazer of grass and ferns, the Hadrosaur is a danger only in large numbers. Shy, these creatures prefer to avoid trouble. However, each herd keeps several of its number on lookout. When danger threatens, the herd bunches together, placing young and pregnant females in the center. If the threat attacks, the herd attempts to move away en masse, but this direction is always away from the first threat and might lead to them trampling other hunters or running into a more dangerous situation.
Section 15: Copyright Notice
Tome of Horrors 2020, (C) 2020, Necromancer Games
Dinosaur, Maiasaura | |
Huge animal | |
Hit Dice | 9d8+45 (85 hp) |
Initiative | +2 |
Speed | 40 ft. (8 squares) |
Armor Class | 16 (-2 size, +2 Dexterity, +6 natural), touch 10, flat-footed 14 |
Base Attack/Grapple | +6/+21 |
Attack | Tail slap +11 melee (1d10+10) |
Full Attack | Tail slap +11 melee (1d10+10) |
Space/Reach | 15 ft./10 ft. |
Special Attacks | – |
Special Qualities | Low-Light Vision, Scent |
Saves | Fort +11, Ref +8, Will +5 |
Abilities | Strength 24, Dexterity 15, Constitution 20, Intelligence 2, Wisdom 15, Charisma 9 |
Skills | Hide -3, Listen +9, Spot +8 |
Feats | Alertness, Diehard, Dodge, Endurance |
Environment | Temperate and warm plains and forests |
Organization | Solitary, pair, family (2-5 plus 200% noncombatants), or herd (20-120 plus 200% noncombatants) |
Challenge Rating | 5 |
Treasure | None |
Alignment | Always neutral |
Advancement | 10-18 HD (Huge) |
Combat
Maiasauras lack any major defenses. The best they can do is strike at opponents with their tails. A maiasaura guarding a nest is fiercely protective of its offspring; they have even been seen standing up to tyrannosaurs in defense of their young, though against such enemies their efforts are often futile.
Maiasaura as Animal Companions
A maiasaura makes an appropriate animal companion for a druid of at least 10th level.