(Dinosaur) Ankylosaurus
Thick bony plates armor the domelike back of this quadrupedal dinosaur, its powerfully muscled tail ending in a bony club.
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.] |
The ankylosaurus is a powerful, squat dinosaur more than capable of defending itself against enemies. Its back is heavily armored with thick bony plates and spikes. A solid blow from an ankylosaurus’s tail can leave most creatures stunned long enough for the armored dinosaur to make good an escape, although once confronted, most ankylosauruses are too ill-tempered and stubborn to flee. Instead, they stand their ground and use their tails to great effect in battle. An ankylosaurus is 30 feet long and weighs 6,000 pounds.
Dinosaur, Ankylosaurus
Family: Dinosaurs
Huge beast, unaligned
Armor Class 16 (natural armor)
Hit Points 95 (10d12 + 30)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 11 (+0) | 16 (+3) | 2 (-4) | 10 (+0) | 6 (-2) |
Senses passive Perception 10
Languages –
Challenge 4 (1,100 XP)
ACTIONS
- Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage and Large or smaller targets must succeed on a DC 16 Strength check or be knocked prone and stunned until the end of their next turn.
ABOUT
Ankylosauruses are four-legged herbivores that graze on low-lying vegetation along the jungle’s margins, be they the edge of the jungle, glades, or the banks of streams. Their bodies are encased in thick, scaly armor that features many points along the edges and down the back. Their tails are long and held aloft behind them. These tails are often tipped with a bony head although some have fluted spikes, but they are always strong and flexible. Ankylosauruses are irritable and nearsighted; they prefer to feel out strange creatures with a few tail whacks, just to be careful.
Section 15: Copyright Notice
Tome of Horrors 2020, (C) 2020, Necromancer Games
Ankylosaurus CR 6 |
XP 2,400 N Huge animal Init +0; Senses Low-Light Vision, Scent; Perception +14 |
DEFENSE |
AC 22, touch 8, flat-footed 22 (+14 natural, -2 size) hp 75 (10d8+30) Fort +12, Ref +7, Will +4 |
OFFENSE |
Speed 30 ft. Melee tail +14 (3d6+12 plus stun) Space 15 ft.; Reach 15 ft. |
STATISTICS |
Strength 27, Dexterity 10, Constitution 17, Intelligence 2, Wisdom 13, Charisma 8 Base Atk +7; CMB +17; CMD 27 (31 vs. trip) Feats Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail) Skills Perception +14 |
SPECIAL ABILITIES |
Stun (Ex) The ankylosaurus’s tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 Fortitude save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based. |
ECOLOGY |
Environment warm forests and plains Organization solitary, pair, or herd (3-12) Treasure none |
Ankylosaurus Companions
Starting Statistics: Size Medium; Speed 30 ft.; AC +9 natural armor; Attack tail (1d6); Ability Scores Strength 10, Dexterity 14, Constitution 9, Intelligence 2, Wisdom 12, Charisma 8; Special Qualities Low-Light Vision, Scent.
7th-Level Advancement: Size Large; AC +2 natural armor; Attack tail (2d6); Ability Scores Strength +8, Dexterity
2, Constitution +4; Special Qualities stun.
Section 15: Copyright Notice – Bestiary 2
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.