5.5e / 2024 · 5e / 2014 · Pathfinder 1E · D&D 3.5e
Angelic Armour or Shield

Angelic armour bears feather, halo or celestial motifs and is designed to protect champions of good from evil powers. The original property comes from Book of Exalted Deeds; the 5e and Pathfinder versions below are conversions.
Explore: Magic Armour & Shields · Dispel Evil · Outsiders
5.5e / 2024
Rare; requires Attunement by a non-Evil creature. While wearing the armour or wielding the shield, you gain a +1 bonus to Armor Class against attack rolls made by Fiends. You also have Advantage on saving throws against spells and magical effects created by Fiends.
5e / 2014
Rare; requires attunement by a non-evil creature. You gain +1 AC against attacks made by fiends and advantage on saving throws against spells and magical effects created by fiends.
Pathfinder 1E
Conversion: +2-equivalent armour or shield property · Aura: moderate abjuration · CL: 9th.
Against attacks made by evil creatures, increase the item’s enhancement bonus to AC by 1. The wearer also gains a +4 sacred bonus on saving throws against spells with the evil descriptor. An evil wearer gains no benefit.
Construction: Craft Magic Arms and Armor, dispel evil; creator must be good.
D&D 3.5e
Price: +2 bonus · Aura: moderate abjuration · CL: 9th.
Against attacks from evil creatures, the item’s enhancement bonus to AC is 1 higher. The wearer gains a +4 sacred bonus on saving throws against spells with the evil descriptor. Evil creatures gain no benefit from the property.
Legacy source: Book of Exalted Deeds.
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