5.5e / 2024 · 5e / 2014 · Pathfinder 1E · D&D 3.5e
Exalted Armour

Exalted armour is consecrated for champions of good and resists explicitly unholy magic. The original property comes from Book of Exalted Deeds; later-edition panels are conversions because modern 5e has no direct core equivalent.
Explore: Magic Armour & Shields · Protection from Evil
5.5e / 2024
Very Rare; requires Attunement by a non-Evil creature. While wearing the armour, you have Resistance to Necrotic damage dealt by Fiends and Undead, and Advantage on saving throws against being Charmed, Frightened or possessed by them. An Evil creature cannot attune to the armour.
5e / 2014
Very Rare; requires attunement by a non-evil creature. You have resistance to necrotic damage dealt by fiends and undead and advantage on saving throws against being charmed, frightened or possessed by them.
Pathfinder 1E
Conversion: +3-equivalent armour property · Aura: moderate abjuration · CL: 9th.
A good wearer takes only half the extra damage dealt by unholy weapons, gains the benefits of a constant protection from evil effect and ignores legacy vile damage if that subsystem is used in the campaign.
Construction: Craft Magic Arms and Armor, protection from evil; creator must be good.
D&D 3.5e
Price: +3 bonus · Aura: moderate abjuration · CL: 9th.
A good wearer takes only half the extra damage dealt by an unholy weapon, gains the benefits of a constant protection from evil spell and negates vile damage dealt by vile weapons.
Legacy source: Book of Exalted Deeds.
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