spell Red Tide
Red Tide

This spell causes an area to erupt with a thick rust-red cloud of poisonous algae.
The Lore of the Gods
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Conjuration (Creation)
Level: Cleric 7, Druid 7
Components: V, S, M
Casting Time: 1 action
Range: Medium (100ft. +10ft. / level)
Area: 20ft. radius
Duration: 1 round
Saving Throw: Fortitude partial
Spell Resistance: No
The center point of the spell must be underwater, but the spell aerates the water and creates a thick algae-laden fog within the area for the spell’s effects and duration. Any creature within the cloud (on land or underwater) must make a Fort. save or take 6d6 points of damage in the first round and 2d6 points of damage in the following round. The victim also becomes nauseated, allowing only a single move-equivalent action each round. Targets that do make their save still suffer 3d6 points of damage, but do not suffer any more damage and are not nauseated.
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