spell Knight’s Move
Knight’s Move

The ground before you appears overlaid with a chessboard pattern, with certain squares of the chessboard glowing softly red.
(Spell Compendium, p. 129)
Originally posted on D&D tools
Transmutation (Teleportation)
Level: Paladin 2, Cleric 3,
Components: V, S, DF,
Casting Time: 1 swift action
Range: 5 ft./2 levels; see text
Target: You
Duration: Instantaneous
Time stops for you as you move without walking to the indicated location.
You can teleport with a limited distance and a circumspect form of movement. You can instantly move up to 5 feet per two caster levels with this spell, but you must end this movement in a square that leaves you flanking an enemy.
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