Wani
Originally Posted by Shade of the En World forums.
This titanic crocodile is easily forty feet long.
Wani are enormous, crocodilian monstrosities rumored to have been created through magical tampering with crocodiles.
A wani is 40 to 55 feet long and weighs around 20 tons.
Wani | |
Gargantuan magical beast | |
Hit Dice | 25d10+150 (287 hp) |
Initiative | +5 |
Speed | 20 ft. (4 squares), Swim 50 ft. |
Armor Class | 18 (–4 size, +1 Dexterity, +11 natural), touch 7, flat-footed 17 |
Base Attack/Grapple | +25/+49 |
Attack | Bite +33 melee (3d8+18) or tail slap +33 melee (3d6+18) |
Full Attack | Bite +33 melee (3d8+18) and 2 claws +33 melee (3d6+12) or tail slap +33 melee (3d6+18) |
Space/Reach | 20 ft./15 ft. |
Special Attacks | Capsize, improved grab, swallow whole, wrecking tail |
Special Qualities | Darkvision 60 ft., hold breath, Low-Light Vision |
Saves | Fort +20, Ref +15, Will +9 |
Abilities | Strength 35, Dexterity 12, Constitution 23, Intelligence 1, Wisdom 12, Charisma 2 |
Skills | Hide +3*, Listen +3, Move Silently +11, Spot +3 |
Feats | Awesome Blow, Cleave, Dire Charge, Improved Bull Rush, Improved Initiative, Improved Multiattack, Multiattack, Power Attack, Snatch |
Environment | Warm marshes |
Organization | Solitary or colony (6–11) |
Challenge Rating | 13 |
Treasure | None |
Alignment | Always neutral |
Advancement | 26-50 HD (Gargantuan); 50+ (Colossal) |
Level Adjustment | – |
COMBAT
Wani attack similarly to crocodiles, lying submerged in water with only their eyes and nostrils above the surface. When prey approaches, they strike with incredible swiftness, grabbing prey and dragging it under or swallowing it whole. If their eggs are threatened, wani go on a rampage, cutting a swath of destruction through any structures that stand in their way.
Capsize (Ex): A submerged wani that surfaces under a boat or ship less than 30 feet long capsizes the vessel 95% of the time. It has a 50% chance to capsize a vessel from 30 to 80 feet long and a 20% chance to capsize one over 80 feet long.
Hold Breath (Ex): A wani can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks drowning.
Improved Grab (Ex): To use this ability, a wani must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the wani establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom, or can choose to swallow the opponent whole in the following round.
Swallow Whole (Ex): A wani can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 3d8+18 points of bludgeoning damage and 8 points of acid damage per round from the wani’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to
deal 25 points of damage to the gizzard (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Gargantuan wani’s gizzard can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.
Wrecking Tail (Ex): A wani’s tail slap attack ignores the first 10 points of hardness when attacking objects.
Skills: A wani has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
*A wani gains a +4 racial bonus on Hide checks when in the water. Further, a wani can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.
Young Wani
Wani reproduce in a manner similar to crocodiles. Upon hatching from their large eggs, young wani are fifteen feet long.
Young wani have the following statistics.
Young wani | |
Large magical beast | |
Hit Dice | 5d10+25 (52 hp) |
Initiative | +1 |
Speed | 20 ft. (4 squares), Swim 30 ft. |
Armor Class | 16 (-1 size, +1 Dexterity, +6 natural), touch 10, flat-footed 15 |
Base Attack/Grapple | +5/+17 |
Attack | Bite +6 melee (2d6+8) or tail slap +6 melee (3d6+8) |
Full Attack | Bite +6 melee (2d6+8) or tail slap +6 melee (3d6+8) |
Space/Reach | 10 ft./5 ft. (10 ft. with tail slap) |
Special Attacks | Improved grab |
Special Qualities | Hold breath, Low-Light Vision |
Saves | Fort +9, Ref +5, Will +3 |
Abilities | Strength 27, Dexterity 12, Constitution 21, Intelligence 1, Wisdom 12, Charisma 2 |
Skills | Hide +3*, Listen +5, Spot +5, Swim +16 |
Feats | Alertness, Skill Focus (Hide) |
Environment | Warm marshes |
Organization | Solitary or colony (6–11) |
Challenge Rating | 3 |
Treasure | None |
Alignment | Always neutral |
Advancement | 6 HD (Large); 7-24 HD (Huge) |
Level Adjustment | – |
Originally appeared in Dungeon Magazine #40 (1989).