Clockwork Soldier
Cogs and gears are visible in the gaps of this metallic creature’s armor. It wields a polearm as it stands ready at attention.
Source Bestiary 3 pg. 1
The soldier is a mechanical mercenary that fights to the death for its creator. With the ability to wield most weapons with full proficiency, clockwork soldiers are versatile and wholly unpredictable foes. Most are armed with magic weapons’ a +1 halberd being the most common armament.
Clockwork soldiers are among the most efficient constructs of their kind. They are ideal for sentry and guard duty. Clockwork soldiers have the same basic shape as a human. They are 6 feet tall and weigh 500 pounds.
Clockwork Soldier
The halberd-wielding soldier is made of brass and iron and stands head-and-shoulders taller than any human soldier. Steam hisses from valves at its joints, and its face is an iron mask of sharp angles and intimidating steel teeth.
Family: Clockwork
Medium construct, unaligned
Armor Class 12 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 5 (-3) | 10 (+0) | 1 (-5) |
Skills Athletics +5, Intimidation -3
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 1 (200 XP)
Special Traits
- Immutable Form. The soldier is immune to any spell or effect that would alter its form.
- Intimidating Legions. A single clockwork soldier’s rigid movements appear silly, but, when gathered in numbers, they become an inhuman terror. When the clockwork soldier makes a Charisma (Intimidation) check, it gains a bonus on that check equal to the number of other clockwork soldiers the target can see or hear.
- Magic Resistance. The soldier has advantage on saving throws against spells and other magical effects.
Actions
- Halberd. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
- Overdrive Flurry (Recharge 6). The soldier makes four halberd attacks. After taking this action, it is stunned until the end of its next turn.
About
Mighty but Linear. Clockwork soldiers are shock troops deployed by some human and dwarven societies. These soldiers can strike hard and quickly but are poorly armored and susceptible to burning out their internal furnace. Their rudimentary mechanical minds are sufficient for front-line fodder but wholly unsuited for more fluid situations-in these cases they require orders from living officers.
Section 15: Copyright Notice
Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.
Clockwork Soldier CR 6 |
XP 2,400 N Medium construct (clockwork) Init +6; Senses Darkvision 60 ft., Low-Light Vision; Perception +0 |
DEFENSE |
AC 20, touch 14, flat-footed 16 (+2 Dexterity, +2 dodge, +6 natural) hp 64 (8d10+20) Fort +2, Ref +6, Will +2DR 5/adamantine; Immune construct traits Weaknesses vulnerable to electricity |
OFFENSE |
Speed 30 ft. Melee +1 halberd +18/+13 (1d10+13/×3) Special Attacks latch |
STATISTICS |
Strength 28, Dexterity 15, Constitution -, Intelligence , Wisdom 11, Charisma 1 Base Atk +8; CMB +17 (+19 disarm); CMD 31 (33 vs. disarm) Feats Improved InitiativeB, Lightning ReflexesB SQ efficient winding, proficient, standby, swift reactions |
SPECIAL ABILITIES |
Efficient Winding (Ex) A clockwork soldier can function for 2 days per Hit Die every time it is wound. Latch (Ex) Clockwork soldiers have specially designed hands that easily grasp and lock onto weapons and objects. A soldier can attempt to disarm or grapple as a standard action without provoking an attack of opportunity, and it receives a +2 bonus on disarm checks. In addition, it receives a +2 bonus to CMD against attempts to disarm it. Proficient (Ex) A clockwork soldier is proficient with all simple and martial weapons. Standby (Ex) A clockwork soldier can place itself on standby as a standard action. While on standby, a clockwork soldier cannot move or take any actions. It remains aware of its surroundings but takes a -4 penalty on Perception checks. Time spent on standby does not count against the soldier’s wind-down duration. A clockwork soldier can exit standby as a swift action -if it does so to initiate combat, it gains a +4 racial bonus on its Initiative check. |
ECOLOGY |
Environment any Organization solitary, pair, trio, troop (3-8), or company (9-12 plus 1-4 clockwork servants) Treasure standard (+1 halberd, other treasure) |
Construction
The creator must start with crafted clockwork pieces worth 1,000 gp; the cost of the soldiers weapon is not included in this price.
Clockwork Soldier
CL 12th; Price 37,000 gp
Construction Requirements Craft Construct, geas/quest and heroism, creator must be at least caster level 12th; Skill Craft (clockwork) DC 20; Cost 19,000 gp