Electra “Princess of Mycenae”
“Betrayal, Revenge, and Royal Blood: Unraveling the Tragic Tale of Electra, the Princess of Mycenae!”
- Alias: None
- Gender: Female
- Race: Human
- Occupation: Princess, Seeker of Justice
- Religion: Hellenic Pantheon (Worshipper of the Olympian Gods)
- Allies: Orestes (Brother), Pylades (Confidant), Chorus of Mycenae (Supporters)
- Enemies: Clytemnestra (Mother), Aegisthus (Step-father), House of Atreus
- Abode/Base of Operations: Mycenae
- Nationality: Greek
- Languages: Greek, Latin
- Alignment: Lawful Good
- Affiliation(s): House of Atreus, Royal Family of Mycenae
- Significant Others: Agamemnon (Father), (Focused on her mission of justice)
Electra, the Princess of Mycenae, is a captivating character entangled in a narrative of tragedy, vengeance, and the pursuit of justice. Her story unfolds with a depth and flow that draws readers into a world filled with turmoil and strife.
As a character, Electra possesses a remarkable resilience and an unwavering determination to avenge her father’s murder. Haunted by the injustice that befell her family, she refuses to succumb to despair, instead channeling her grief into a burning desire for retribution. Electra’s unwavering resolve becomes the driving force behind her actions, propelling her forward on a path fraught with danger and uncertainty.
Motivated by a deep sense of loyalty and duty to her family, Electra yearns to restore their honor and reclaim their rightful place as rulers of Mycenae. She navigates the treacherous political landscape, seeking alliances and manipulating circumstances to gain the upper hand against their enemies. With each calculated move, Electra takes one step closer to her ultimate goal of justice and the restoration of her family’s legacy.
Throughout her journey, Electra faces numerous challenges and sacrifices. She must confront her own fears and doubts, navigate shifting allegiances, and confront the dark side of her own desires for vengeance. Yet, her indomitable spirit and unyielding determination propel her forward, shaping her into a formidable force to be reckoned with.
Electra’s story serves as a timeless testament to the power of resilience and the unwavering pursuit of justice. It is a tale of a woman who refuses to be silenced, defying societal expectations and taking fate into her own hands. Through her actions, Electra becomes a symbol of hope and inspiration, a beacon of strength in a world shrouded in darkness.
In the end, Electra’s journey is about more than personal revenge. It is a quest to restore balance, to ensure that those who have done wrong face the consequences of their actions. It is a story that resonates with audiences across generations, reminding us of the enduring power of the human spirit and the transformative nature of justice.
Electra
Medium humanoid (human), lawful neutral
Armor Class 17 (breastplate) Hit Points 105 (14d8 + 42) Speed 30 ft.
STR 16 (+3) DEX 14 (+2) CON 16 (+3) INT 12 (+1) WIS 14 (+2) CHA 16 (+3)
Saving Throws Str +6, Dex +5 Skills Athletics +6, Perception +5, Persuasion +6 Senses passive Perception 15 Languages Common, Ancient Greek Challenge 7 (2,900 XP)
Fury of the Avenger. When Electra takes damage from a creature that she can see, she gains advantage on her next attack roll against that creature until the end of her next turn.
Actions
Multiattack. Electra makes two attacks: one with her longsword and one with her dagger.
- Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 3) piercing damage.
- Javelin. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Reactions
Avenger’s Retribution. When a creature within 5 feet of Electra hits her with a melee attack, she can use her reaction to make a melee weapon attack against that creature.
Legendary Actions
Electra can take 3 legendary actions, choosing from the options below. She can take only one legendary action at a time, and only at the end of another creature’s turn. She regains spent legendary actions at the start of her turn.
Avenger’s Strike. Electra makes a melee weapon attack.
Taunt. Electra directs a cutting remark at a creature within 60 feet of her. The creature must succeed on a DC 14 Wisdom saving throw or have disadvantage on attack rolls against targets other than Electra until the end of its next turn.
Intimidating Presence (Costs 2 Actions). Electra uses her presence and forceful personality to cow a creature within 30 feet of her. The target must succeed on a DC 14 Charisma saving throw or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Equipment
- Breastplate
- Shortsword
- Dagger
- Javelins (3)
- Explorer’s pack
- Symbol of familial vengeance (magical amulet granting Electra advantage on saving throws against being charmed or frightened)
Description Electra is a resolute and formidable warrior, her piercing gaze reflecting her unwavering determination for revenge. She stands tall, with a muscular build, donning a well-maintained breastplate that bears the symbol of her family. Her longsword, gripped tightly in her hand, is a testament to her skill in combat. Electra carries herself with an air of regality, a mix of grief and fiery determination in her eyes.
Currently, Electra stands amidst a desolate temple ruin, her surroundings echoing with ancient whispers. The remnants of fallen statues and broken columns bear witness to the tragedy that befell her family. Her mood is one of somber resolve, fueled by the burning desire to avenge her father’s death and restore her family’s honor.
Plot Hooks
- The Avenger’s Quest: Electra, consumed by vengeance, seeks a group of courageous adventurers to aid her in tracking down and exacting justice upon her mother, Clytemnestra, and her lover Aegisthus, for their treacherous murder of her father, King Agamemnon. Her burning desire for retribution fuels her every action, and she will stop at nothing to see her family’s enemies brought to their knees.
- Haunted Dreams: Sleepless nights plague Electra as she is haunted by vivid dreams and visions of her father’s murder. In her desperate quest for answers, she enlists the party to accompany her on a journey to consult the Oracle of Delphi. Along the way, they must navigate treacherous landscapes, overcome mythical trials, and uncover hidden truths that may hold the key to understanding her father’s death and the secrets of her own destiny.
- The Betrayal: Electra confides in the party about a growing sense of unease and suspicion within her closest circle of allies. She believes that there is a traitor among them, someone working in the shadows to undermine her efforts and endanger her mission. Together, they must unravel a web of deceit, confront powerful political rivals, and expose the betrayer before their nefarious plans come to fruition.
- Reclaiming Mycenae: With the weight of her family’s legacy on her shoulders, Electra shares her vision of reclaiming the fallen city of Mycenae from the usurpers who currently rule it. She seeks the party’s help in assembling a formidable force, rallying loyal allies, and devising a strategic plan to overthrow the tyrants and restore her family’s rightful place on the throne. Along the way, they must navigate political intrigue, forge alliances, and face the wrath of those who would seek to thwart their noble cause.
- Vow of Vengeance: Electra, driven by a burning desire for revenge, implores the party to join her in taking a solemn vow of vengeance. They swear to uphold justice, to see their enemies brought to their knees, and to never rest until the blood debt is paid in full. Bound by this sacred oath, they embark on a relentless pursuit, hunting down those responsible for King Agamemnon’s death and leaving a trail of devastation in their wake.
- Blood Oath: In a solemn ceremony, Electra offers the players a chance to swear a blood oath, binding them as her trusted allies in her quest for retribution. They share a cup of wine infused with their blood, symbolizing their unbreakable bond and shared purpose. This oath grants them access to secret knowledge, hidden safehouses, and the unwavering support of Electra’s loyal followers, as they navigate a world of shadows and deceit.
- The Fallen Siblings: Electra reveals to the party that she has learned the whereabouts of her estranged siblings, Orestes and Iphigenia. Their shared destiny and the potential strength they could bring to their cause make their reunion essential. The party must embark on a journey across treacherous lands, face dangerous obstacles, and navigate the complex dynamics of their fractured family in order to reunite the siblings and forge a united front against their enemies.
- The Oracle’s Prophecy: Electra shares an enigmatic prophecy bestowed upon her by the Oracle of Delphi, one that foretells of a chosen champion who will rise to deliver Mycenae from darkness. She believes that the party members are the embodiment of this prophecy, and they must unravel its cryptic messages, seek out hidden artifacts, and fulfill their destined roles as defenders of justice and saviors of their kingdom. Along their path, they encounter divine visions, encounter mythical beings, and face daunting trials that test their mettle and prove their worthiness to bear the mantle of the prophecy.
Currently in the World
Electra, a determined and resolute princess, stands tall with fiery eyes that reflect her unwavering determination. Her raven-black hair cascades down her shoulders, framing her face with an air of intensity. Her countenance reveals a mix of grief, anger, and a fierce determination for justice. Clad in a flowing crimson robe, symbolizing her unwavering loyalty to her family and the blood that binds them, she carries herself with grace and purpose.
Currently, Electra finds herself in the grand hall of Mycenae, the ancestral seat of the House of Atreus. The hall echoes with the weight of past betrayals and ancient feuds. Standing amidst the remnants of a broken dynasty, Electra’s mood is a blend of sorrow and righteous anger. She is consumed by a burning desire for retribution and the restoration of justice for her murdered father, Agamemnon.
The surroundings reflect the somber atmosphere, with tapestries depicting scenes of tragedy and power struggles adorning the walls. The room is dimly lit, casting long shadows that seem to dance in sync with Electra’s turbulent emotions. As she gazes upon the empty throne, a symbol of her family’s shattered legacy, her heart fills with a mix of sorrow and determination.
In this moment, Electra is plotting her next move, strategizing how to reclaim her family’s honor and avenge her father’s death. She is resolute in her mission, driven by an unyielding sense of justice that courses through her veins. Each step she takes is purposeful, guided by her unwavering conviction and the burning desire to bring those responsible to justice.
In Myth
Electra was absent from Mycenae when her father, King Agamemnon, returned from the Trojan War and was murdered by Aegisthus and Clytemnestra. They also killed Cassandra, Agamemnon’s war prize, a prophet priestess of Troy. Eight years later Electra was brought from Athens with her brother, Orestes.
Orestes was saved by Electra, and was taken to Phanote on Mount Parnassus, where King Strophius took charge of him. In his twentieth year, Orestes was ordered by the Delphic oracle to return home and avenge his father’s death.
He met Electra before the tomb of Agamemnon, where both had gone to perform rites to the dead; a recognition took place, and they arranged how Orestes should accomplish his revenge. Pylades and Orestes killed Clytemnestra and Aegisthus.
Afterwards, Orestes was pursued by the erinyes, whose duty it is to punish any violation of the ties of family piety. Electra, however, was not hounded by the Erinyes. Orestes took refuge in the temple at Delphi. Even though Apollo (to whom the Delphic temple was dedicated) had ordered him to do the deed, he was powerless to protect Orestes from the consequences of his actions.
At last Athena received him on the Acropolis of Athens and arranged a formal trial of the case before twelve Attic judges. The erinyes demanded their victim; he pleaded the orders of Apollo; the votes of the judges were equally divided, and Athena gave her casting vote for acquittal.
Later, Pylades and Electra fell in love and married. Pylades was the son of King Strophius (who had cared for Orestes while he hid from his mother and her lover), and had helped Orestes and Electra kill Clytemnestra and Aegisthus.