Heal
Conjuration (Healing)
Level Cleric 6, Druid 7, Healing 6
Components V, S
Casting Time 1 standard action
Range Touch
Target Creature touched
Duration Instantaneous
Saving Throw Will negates (harmless)
Spell Resistance Yes (harmless)
Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned.