Antilife Shell “Invincible Antilife Shell Spell”
You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures.
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Abjuration
Level Animal 6, Cleric 6, Druid 6
Components V, S, DF
Casting Time 1 round
Range 10 ft.
Area 10-ft.-radius emanation, centered on you
Duration 10 min./level (D)
Saving Throw None
Spell Resistance Yes
The effect of antilife shell hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead.
This spell may be used only defensively, not aggressively. Forcing an abjuration barrier against creatures that the spell keeps at bay collapses the barrier.