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Ride (Dexterity)

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

By Peter Paul Rubens - Unknown source, Public Domain, https://commons.wikimedia.org/w/index.php?curid=15592899, Ride
By Peter Paul Rubens – Unknown source, Public Domain, https://commons.wikimedia.org/w/index.php?curid=15592899

If you attempt to ride a creature that is ill suited as a mount, you take a -5 penalty on your Ride checks.

Check

Typical riding actions don’t require checks. You can saddle, mount, ride, and dismount from a mount without a problem.

The following tasks do require checks

TaskRide DCTaskRide DC
Guide with knees5Leap15
Stay in saddle5Spur mount15
Fight with warhorse10Control mount in battle20
Cover15Fast mount or dismount201
Soft fall15  
1 Armor check penalty applies.

Guide with Knees

You can react instantly to guide your mount with your knees so that you can use both hands in combat. Make your Ride check at the start of your turn. If you fail, you can use only one hand this round because you need to use the other to control your mount.

Stay in Saddle

You can react instantly to try to avoid falling when your mount rears or bolts unexpectedly or when you take damage. This usage does not take an action.

Fight with Warhorse

If you direct your war-trained mount to attack in battle, you can still make your own attack or attacks normally. This usage is a free action.

Cover

You can react instantly to drop down and hang alongside your mount, using it as cover. You can’t attack or cast spells while using your mount as cover. If you fail your
Ride check, you don’t get the cover benefit. This usage does not take an action.

Soft Fall

You can react instantly to try to take no damage when you fall off a mount-when it is killed or when it falls, for example. If you fail your Ride check, you take 1d6 points of falling damage. This usage does not take an action.

Leap

You can get your mount to leap obstacles as part of its movement. Use your Ride modifier or the mount’s Jump modifier, whichever is lower, to see how far the creature can jump. If you fail your Ride check, you fall off the mount when it leaps and take the appropriate falling damage (at least 1d6 points). This usage does not take an action, but is part of the mount’s movement.

Spur Mount

You can spur your mount to greater speed with a move action. A successful Ride check increases the mount’s speed by 10 feet for 1 round but deals 1 point of damage to the creature. You can use this ability every round, but each consecutive round of additional speed deals twice as much damage to the mount as the previous round (2 points, 4 points, 8 points, and so on).

Control Mount in Battle

As a move action, you can attempt to control a light horse, pony, heavy horse, or other mount not trained for combat riding while in battle. If you fail the Ride check, you can do nothing else in that round. You do not need to roll for warhorses or warponies.

Fast Mount or Dismount

You can attempt to mount or dismount from a mount of up to one size category larger than yourself as a free action, provided that you still have a move action available that round. If you fail the Ride check, mounting or dismounting is a move action. You can’t use fast mount or dismount on a mount more than one size category larger than yourself.

Action

Varies. Mounting or dismounting normally is a move action. Other checks are a move action, a free action, or no action at all, as noted above.

Special

Trample.

If you have the Animal Affinity feat, you get a +2 bonus on Ride checks.

Synergy

If you have 5 or more ranks in Handle Animal, you get a +2 bonus on Ride checks.

witch, evil, scary

Liber Mysterium

The Netbook of Witches and Warlocks

By Timothy S. Brannan and The Netbook of Witches and Warlocks Team

In this case the skill is Ride, Broom. The chosen mount is the witches Broom. This skill can be taken for use of various Mounted Combat feats.

The skill required to ride, and fight, from a flying broom stick is different than the skill needed to do the same from the back of a horse.

Note: Under Core Rulebook I, version 3.5 the skill Ride covers all mounts.

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