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Legend

San Giacomo nella battaglia di Compostela Date 1620 circa, Legend
San Giacomo nella battaglia di Compostela Date 1620 circa

The Quintessential Fighter

Author Matthew Sprange

Series The Quintessential Series

Publisher Mongoose Publishing

Publish date 2001

Few commoners believe the legend really exists  surely such a man or woman is the very stuff of myth and dreams, for they single-handedly defeat entire armies, immense dragons  and have saved the entire civilised world many times over. Upon meeting such  a legend, many feel a little disappointed, for such fighters shun fame and fortune,  seeking only to do what is right and proper according to their own code of honour.

However, even fewer dare whisper the name of those few legends who join the  servants of evil, steadily working toward the ruin of all peoples for their  own cruel and capricious gain.

Legend NPCs are extraordinarily  rare, but have a major effect on the world whenever they appeare, leading armies  and destroying the most dreaded of dragons and devils.

Hit Die: d12.

Requirements

To qualify to become a legend, a character must fulfill all the following criteria.

Base Attack Bonus: +15 or higher
Alignment: any Lawful
Feats: Endurance, Great Cleave, Great Fortitude, Improved Critical, Leadership, Run, Toughness, Weapon Specialisation
Actions: Must have personally slain a creature with a Challenge Rating of at least 15, without aid.

Class Skills

The legend is a person of many talents and has the most extraordinary of capabilities. All skills are considered to be class skills for the legend.

Skill points at each level: 4 + Intelligence modifier

The Legend
Level Base Attack Fort Ref Will Special
1 +1 +2 +0 +0Favour of the gods 1/day
2 +2 +3 +0 +0 Pain driven
3 +3 +3 +1 +1Inspiring, favour of the gods 2/day
4 +4 +4 +1 +1 killing machine
5 +5 +4 +1 +1 to the bitter end

Class Features

All of the following are class features of legend prestige class.

Weapon and Armour Proficiency: The legend is proficient in all simple and martial weapons, and all armour and shields.

Favour of the Gods: Major deities watch every move the legend makes, and vie with one another to influence his destiny. The legend may ignore any one dice he rolls and simply choose the result of his action. This may not be done if the dice roll resulted in a 1, which is regarded as an automatic failure.

Pain Driven: In a strange way, the legend lives for pain and adversity. Whenever he suffers damage, he gains a +2 circumstance bonus to his Strength ability score for a period of one hour. The legend may do this once per day.

Inspiring: At 3rd level, the myth surrounding the legend grows and those fighting alongside him begin to believe they can never be defeated. When leading a unit using the mass combat rules rules, the legend grants it a +2 competence bonus to all attack and damage rolls. In addition, the unit also counts as being twice its true size for the purposes of outnumbering.

Killing Machine: The legend is a demon in combat, a fiend channeling his energy into just one thing — killing. When performing the Great Cleave feat, the legend may make a five foot move to attack another opponent. If successful in this attack, he may move another five feet to attack a third opponent, and so on. The maximum distance may not be greater than the legend’s base speed.

To the Bitter End: The legend flatly refuses to succumb to overwhelming odds, continuing to fight on long after another hero would have given up and died. Upon reaching 5th level, the legend may continue fighting until he reaches -10 hit points. In every combat round after he has been reduced to -10 hit points or less, the legend may make a Fortitude save at DC 10 + 1 per hit point below -10. Success will allow him to continue fighting, whilst a failure will result in him falling dead. Not that a legend is technically dead when he reaches -10 hit points and so cannot be healed by any means once he passes this threshold.

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