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Priest (Human Cleric 9)

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

By Andrei Petrovich Ryabushkin - upload from [1], Public Domain, https://commons.wikimedia.org/w/index.php?curid=4470364, Priest
By Andrei Petrovich Ryabushkin – upload from [1], Public Domain, https://commons.wikimedia.org/w/index.php?curid=4470364

Source: Pathfinder d20pfsrd.com

A priest is a leader within his church, spreading the faith by any means necessary, even through conversion at swordpoint when argument fails. A priest can be a crusader, warpriest, or divine champion. A priest might be advisor to a noble (CR 10), or travel with a retinue of a dozen temple guards (CR 10).

Priest CR 8
XP 4,800

Human cleric 9

LN Medium humanoid

Init +1; Senses Perception +8
DEFENSE
AC 26, touch 11, flat-footed 25 (+11 armor, +1 Dexterity, +4 shield)

hp 70 (9d8+30)

Fort +9, Ref +5, Will +11
OFFENSE
Speed 20 ft.

Melee +1 merciful Morningstar +9/+4 (1d8+3 plus 1d6 nonlethal) or dagger +8/+3 (1d4+2/19-20)

Ranged mwk light crossbow +8 (1d8/19-20) or dagger +7 (1d4+2/19-20)

Special Attacks channel positive energy 5/day (DC 14, 5d6), staff of order (4 rounds, 1/day)  

Domain Spell-Like Abilities (CL 9th, Concentration+13)  

7/day – rebuke death, touch of law  

Cleric Spells Prepared (CL 9th, Concentration +13)  

5th – breath of lifeD, Righteous Might  

4th – air walk, freedom of movement, order’s wrathD (DC 18), spell immunity  

3rd – daylight, dispel magic, Magic Circle Against ChaosD, prayer, searing light  

2nd – aid, bull’s strength, cure moderate woundsD, delay poison, Spiritual Weapon, status  

1st – bless, detect chaos, divine favor (2), protection from chaosD, shield of faith  

0 (at will) – Create Water, Detect Magic, detect poison, stabilize

D domain spell; Domains Healing, Law
STATISTICS
Strength 14, Dexterity 12, Constitution 14, Intelligence 8, Wisdom 18, Charisma 10

Base Atk +6; CMB +8; CMD 19

Feats Armor Proficiency (Heavy), Craft Magic Arms and Armor, Extra Channel, Shield Focus, Toughness, Vital Strike

Skills Diplomacy +5, Heal +10, Knowledge (religion) +10, Perception +8, Sense Motive +8, Spellcraft +11

Languages Common

SQ healer’s blessing

Gear +2 full plate, +2 heavy wooden shield, +1 merciful Morningstar, masterwork light crossbow with 10 bolts, dagger, cloak of resistance +1, healer’s kit

Boon A priest can accompany PCs or send a patrol of four temple guards to assist them for up to 3 days. She can also Craft Magical Arms and Armor at a 10% discount.

Section 15: Copyright Notice – Game Mastery Guide  

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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