Knight (Human Aristocrat 2/Paladin 6)
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
Knights are noble warriors, proud of bearing and lineage and yet humble in service to their liege. Though merciful and generous of spirit, a true knight is always ready to level lance or bare steel in pursuit of justice and to protect the innocent. Knights may also serve as local lord-stewards, judges, or fortress commanders.
DESCRIPTION
Knights are usually found singly or accompanied by a squire, escorting a pair of pilgrims (CR 8), guarding two nobles (CR 11), or leading a lance of four cavalry (CR 10).
Knight CR 7 |
XP 3,200 Human aristocrat 2/paladin 6 LG Medium humanoid Init +1; Senses Perception +5 Aura courage (10 ft.) |
DEFENSE |
AC 23, touch 11, flat-footed 22 (+10 armor, +1 Dexterity, +2 shield) hp 61 (8 HD; 2d8+6d10+19) Fort +9, Ref +5, Will +9; Defensive Abilities divine grace +2; Immune disease, fear |
OFFENSE |
Speed 20 ft. Melee mwk lance +12/+7 (1d8+4/x3) or +1 longsword +12/+7 (1d8+5/19-20) or dagger +11/+6 (1d4+4/19-20) Ranged dagger +8 (1d4+4/19-20) Special Attacks channel positive energy (DC 15, 3d6), smite evil 2/day (+2 attack and AC, +6 damage) Spell-Like Abilities (CL 6th; Concentration +8) At willdetect evil Spells Prepared (CL 3rd; Concentration +5) 1stcure light wounds, divine favor |
STATISTICS |
Strength 18, Dexterity 12, Constitution 14, Intelligence 10, Wisdom 8, Charisma 14 Base Atk +7; CMB +11; CMD 22 Feats Improved Bull Rush, Mounted Combat, Power Attack, Ride-By Attack, Unseat Skills Diplomacy +10, Handle Animal +8, Heal +5, Knowledge (history) +5, Knowledge (nobility) +5, Linguistics +5, Perception +5, Ride +6, Survival +5 Languages Celestial, Common, Sylvan SQ aura of good, divine bond (heavy horse), lay on hands (3d6, 5/day), mercies (fatigued, shaken) Gear +1 full plate, masterwork heavy steel shield, +1 longsword, masterwork lance, dagger, silver Holy symbol, heavy horse (combat trained) with chain shirt barding and military saddle, 420 gp Boon A knight can vouch for a PC, the knight’s sterling reputation enabling the character to avoid or lessen a punishment. The knight can also grant a character entry into a tourney or a meeting with his liege with a +5 bonus on one Diplomacy check. |
Section 15: Copyright Notice – Pathfinder RPG Game Mastery Guide
Pathfinder RPG Game Mastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.