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Gladiator (Human Barbarian 3 Fighter 3)

 Jean-Léon Gérôme (1824–1904) Pollice Verso Date1872, Gladiator
Jean-Léon Gérôme (1824–1904) Pollice Verso Date1872

Gladiators are as varied in their combat styles as are the nations of their birth, but all seek to trade blood for gold and glory.

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

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DESCRIPTION

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Many emphasize quickness and defense over brute strength, sizing up their foe before leaping into a blood fury with sword and shield. Gladiators can be used as bodyguards, riot police in a city, or elite military skirmishers. Replacing Dodge with Exotic Weapon Proficiency creates an exotic weapon master. Outside the arena, gladiators are rarely found without a pair of drunkards to help celebrate their latest victory (CR 6).

Gladiator CR 5
XP 1,600   Human barbarian 3/fighter 3 N Medium humanoid Init +3; Senses Perception +10
DEFENSE  
AC 21, touch 12, flat-footed 17 (+7 armor, +3 Dexterity, +1 Dodge, -2 rage, +2 shield)

hp 57 (6 HD; 3d12+3d10+21)

Fort +9, Ref +5, Will +5; +1 vs. fear

Defensive Abilities bravery +1, trap sense +1, uncanny dodge
OFFENSE
Speed 40 ft.  

Melee mwk trident +13/+8 (1d8+5) or mwk trident +11/+6 (1d8+5) and +1 light steel shield with mwk shield spikes +10 (1d6+5) Ranged mwk trident +11 (1d8+5) or javelin +9 (1d6+5)

Special Attacks rage (9 rounds/day), rage powers (knockback)

Base Statistics When not raging, the gladiator has AC 23, touch 14, flat-footed 19 (+7 armor, +3 Dexterity, +1 Dodge, +2 shield); hp 45; Fort +7, Will +3; Melee mwk trident +11/+6 (1d8+3) or mwk trident +9/+4 (1d8+3) and +1 light steel shield with mwk shield spikes +8 (1d6+3); Ranged mwk trident +11 (1d8+3) or javelin +9 (1d6+3); Strength 16, Constitution 13; CMB +9; CMD 23; Skills Climb +6, Swim +6
STATISTICS
Strength 20, Dexterity 16, Constitution 17, Intelligence 8, Wisdom 12, Charisma 10  

Base Atk +6; CMB +11; CMD 25

Feats Dodge, Double Slice, Improved Shield Bash, Shield Focus, Two-Weapon Fighting, Weapon Focus (trident)

Skills Acrobatics +10 (+14 Jump), Climb +8, Intimidate +5, Perception +10,  Swim +8

Languages Common

SQ armor training 1, fast movement Gear +1 breastplate, +1 light steel shield with masterwork shield spikes, javelins (5), masterwork trident, 1 gp

Boon Gladiators can provide free access to the arena even after hours and can help PCs purchase non-magical exotic weapons at a 10% discount.

Section  15: Copyright Notice – Pathfinder RPG GameMastery GuidePathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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