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Drunkard (Human Commoner 1/Warrior 2)

Pieter Cornelisz. van Slingelandt (1640-1691) Title: Breakfast of a Young Man Date Second half of the 17th century, Drunkard
Pieter Cornelisz. van Slingelandt (1640-1691) Title: Breakfast of a Young Man Date Second half of the 17th century

Source: Pathfinder d20pfsrd.com

As ubiquitous as the barkeeps and serving wenches who serve them, drunkards may be found in almost every tavern in every town. Drunkards are wine-sodden louts who frequent pubs far too often, sousing away their meager earnings and often becoming surly and belligerent, especially against those from outside their home community. These are the men who leap up to start or join bar brawls, provided they’re not passed out in the corner, sleeping off their latest binge.

Drunkard CR 1
XP 400  

Human commoner 1/warrior 2

N Medium humanoid Init +0; Senses Perception –1
DEFENSE
AC 12, touch 10, flat-footed 12 (+2 armor)

hp 23 (3 HD; 1d6+2d10+9)  

Fort +7, Ref +0, Will –1
OFFENSE
Speed 30 ft.  

Melee club +3 (1d6+1) or dagger +3 (1d4+1/19–20)

Ranged club +2 (1d6+1) or dagger +2 (1d4+1/19–20)
STATISTICS
Strength 13, Dexterity 11, Constitution 14, Intelligence 10, Wisdom 9, Charisma 8

Base Atk +2; CMB +3; CMD 13  

Feats Great Fortitude, Improved Bull Rush, Power Attack

Skills Climb +5, Handle Animal +4, Intimidate +5, Profession (choose one) +3, Ride +4, Swim +5 Languages

Common Gear leather armor, club, dagger, gallon jug of ale Boon A drunkard can be persuaded to make a loud, obnoxious disturbance as a distraction, imposing a -2 penalty on opposed Perception checks (as against Stealth or Sleight of Hand) for up to 1 minute for any NPCs who can see and hear him.

Drunkards might be used as common sailors on shore leave, young country boys visiting town for the first time who can’t hold their liquor, or drunk and disreputable off-duty guardsmen.A drunkard could even be used as a surly barkeep who samples his own wares a little too often. A drunkard may be found alone,or a pair of down-on their- luck drunkards might try to mug lone vagabonds for coin for their next drink (CR 3). A table of four drunkards might be sitting in a tavern (CR 5), possibly with a barkeep (CR 6), or perhaps listening to tales from a trapper (CR 6) or minstrel (CR 7). A pair of drunkards might also be found carousing on the street with a couple of shipmates (CR 4), two caravan guards on leave (CR 5), or a pair of slovenly prostitutes (CR 5), or trying to buy some illicit substances from a dealer (CR 5).

Section 15: Copyright Notice – Game Mastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC;

Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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