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Carny Human (Human Expert 2)

Carny Human
Fritz Beinke (1842 – 1907) Title The juggler: a village fair Date 1873

 A carny is a traveler, journeyman and showman

Source: Pathfinder d20pfsrd.com

Carny CR 1
P 400   Human expert 2 N Medium humanoid (human) Init +0; Senses Perception +0
DEFENSE
AC 10, touch 10, flat-footed 10 hp 9 (2d8) Fort +0, Ref +0, Will +3
OFFENSE
Speed 30 ft.   Melee dagger +0 (1d4-1)
Ranged dagger +1 (1d4-1)
STATISTICS
Strength 8, Dexterity 11, Constitution 10, Intelligence 10, Wisdom 9, Charisma 12  

Base Atk +1; CMB +0; CMD 11

Feats Improved Unarmed Strike, Deft Hands, Skill Focus (Bluff)

Skills Acrobatics +5, Bluff +8, Climb +4, Diplomacy +5, Disable Device +6, Escape Artist+4, Perform +6, Sleight of Hand +7

Language Common

Gear dagger or club, plus 50% chance of item (determined by rolling 1d8: 1. 20-foot rope; 2. hammer and 10 iron spikes; 3. bucket; 4. 10-foot pole; 5. crowbar; 6. 10-foot ladder; 7. sledgehammer; 8. Shovel)

Tactics

Before Combat

Fights are bad for business, so carnies generally try to keep clear of them, although if forced they attempt to restrain opponents or fight unarmed.

During Combat

If a carny feels overly threatened, he fights armed and calls for the assistance of other nearby carnies who come quickly (usually about 1d4 per round, depending on availability).

Morale

Carnies hate dying, and back down or flee when faced with significant odds or displays of force on behalf of an attacker

Section 15: Copyright Notice – Pathfinder Module: Carnival of Tears

GameMastery Module E1: Carnival of Tears, Copyright 2007 Paizo Publishing, LLC. Authors: Tim Hitchcock and Nicolas Logue.

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