Barmaid (Human Commoner 2)
“Quenching Thirsts and Stirring Secrets – Meet the Alluring Barmaid with a Tale to Tell!”
Appearance: The barmaid is a young woman with a welcoming smile and an air of approachability. Her attire is simple yet tidy, reflecting the establishment’s modest ambiance. Her eyes gleam with a mix of resilience and kindness, and her hands move skillfully as she attends to patrons.
Behavior: Efficient and personable, the barmaid navigates the crowded tavern with ease, taking orders, serving drinks, and engaging in friendly banter. She possesses a keen awareness of the patrons’ moods and adjusts her approach accordingly, offering a sympathetic ear or a cheerful exchange as needed.
Habitat: The barmaid thrives in the lively atmosphere of a bustling tavern. Whether it’s a humble local inn or a thriving city pub, she finds her niche in the ebb and flow of patrons seeking refuge, libations, and camaraderie.
Modus Operandi: Her modus operandi involves a delicate balance of multitasking and interpersonal skills. She efficiently juggles tasks, from pouring ale to cleaning mugs, all while maintaining a warm rapport with the diverse clientele. A discreet observer, she often becomes privy to bits of local gossip and rumors.
Motivation: The barmaid’s motivation is rooted in providing comfort and joy to those who enter the tavern. Whether it’s the worn-out adventurer seeking solace or the jubilant group celebrating a victory, her satisfaction comes from contributing to the tapestry of their experiences.
Barmaid (Human Commoner 2) 5e
Barmaid (Human Commoner 2) Pathfinder
Barmaid (Human Commoner 2)
Medium humanoid (human), neutral good
Armor Class 11 (common clothes)
Hit Points 13 (2d6 + 4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Skills Perception +3, Persuasion +4
Senses Passive Perception 13
Languages Common
Actions
Multiattack. She makes two melee attacks.
Tavern Tray. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 2 (1d4) bludgeoning damage. She wields a tray with practiced precision.
Welcoming Banter (Recharge 5-6). The barmaid engages in friendly conversation with a creature within 30 feet, granting advantage on the next Charisma-based ability check the creature makes within the next minute.
Reactions
Evasive Maneuver. When a ranged attack is made against her while she wields a tray, she can use her reaction to impose disadvantage on the attack roll.
Abilities
Ability | Description |
---|---|
Keen Observer | She has advantage on Wisdom (Perception) checks related to noticing details in the tavern. |
Tavern Diplomat | Proficient in Persuasion, the barmaid can attempt to defuse tense situations and calm unruly patrons. |
Equipment
- Common clothes
- Tavern tray
- Pouch with 10 gp (tips and earnings)
- Cleaning rag
Lair Actions
Cozy Atmosphere. The barmaid enhances the atmosphere of the tavern, giving allies advantage on Charisma saving throws and causing hostile creatures to feel a subtle urge to be more amiable. This effect lasts until the end of the barmaid’s next turn.
CR Level: 1/2 (100 XP)
Barmaids are serving wenches, dancing girls, and even harried cooks in inns and taverns throughout the cities and towns of the world. Although usually young, some barmaids are older goodwives working in the family business.
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
A barmaid might also be used as a farmer’s, fisherman’s, or shopkeep’s wife, or any type of servant, whether in an inn or a noble’s manor. Changing a barmaid’s Profession skills can create any type of servant needed. Profession (courtesan) creates an inexperienced prostitute, or simply a serving girl who works in a brothel.
While skilled in improvised weapons, changing their feats can create a servant with other useful skills. Alertness or Skill Focus (Perception) makes a barmaid good at overhearing conversations, while one working in a dangerous dive might carry a concealed dagger and have the Improved Unarmed Strike and Weapon Finesse feats.
A typical small tavern may have only a barkeep and a pair of barmaids (CR 4), while a large inn might have half a dozen barmaids serving the barkeep, with a street thug bouncer for protection (CR 6). A barmaid is often found in the company of a pair of farmers or shipmates (CR 2) or a noble scion (CR 3), or two barmaids might serve a pair of drunkards, street thugs, or vagabonds (CR 4).
Barmaid CR 1/2 |
XP 200 Human commoner 2 N Medium humanoid Init +1; Senses Perception +4 |
DEFENSE |
AC 11, touch 11, flat-footed 10 (+1 Dexterity) hp 7 (2d6) Fort +0, Ref +1, Will -1 |
OFFENSE |
Speed 30 ft. Melee serving tray +1 (1d4) or frying pan +1 (1d6 plus 1 fire [if hot]) Ranged drinking glass +2 (1d4 plus dazzled 1 round [drink in eyes]) |
STATISTICS |
Strength 10, Dexterity 12, Constitution 11, Intelligence 10, Wisdom 9, Charisma 13 Base Atk +1; CMB +1; CMD 12 Feats Catch Off-Guard, Throw Anything Skills Perception +4, Perform (dance) +3, Profession (barmaid) +4, Profession (cook) +3, Sleight of Hand +2 Languages Common Combat Gear antitoxin (2); Other Gear serving tray or frying pan, drinking glasses (2 to 4) Boon They can get PCs a free round of drinks or whisper the local gossip (granting a +2 bonus on the PCs’ next Diplomacy check to Gather Information in that community). |
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Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.