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Barkeep (Human Expert 4/Warrior 1)

By Eduard von Grützner - http://www.hampel-auctions.com/, Public Domain, https://commons.wikimedia.org/w/index.php?curid=868559, Barkeep
By Eduard von Grützner – http://www.hampel-auctions.com/, Public Domain, https://commons.wikimedia.org/w/index.php?curid=868559

A barkeep is the proprietor of an alehouse, saloon, or tavern, often with an inn attached. While some are sly, weasel-like, and unfriendly, most are garrulous raconteurs, seeking to entertain their customers with a story or joke and keep them happy and drinking. with patrons from across the world visiting their taverns, most know a smattering of other languages to communicate with foreigners from far-away lands.

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Barkeeps are used to trouble in their establishments, for drink often brings out the worst in their customers, and most barkeeps are used to facing down and intimidating drunks and bullies. For times when words fail, a good barkeep keeps a weapon beneath the bar, and is not afraid to use it. Changing a barkeep’s Profession skill to (innkeep) creates an innkeeper, possibly with Diplomacy instead of Intimidate, and his Perform skills changed to other Profession skills, such as cook.

An average barkeep has four barmaids on staff, with two guards or street thugs working as bouncers (CR 6). a barkeep might also be found swapping stories over a pint with a shopkeep (CR 4) or guard officer (CR 5).


Barkeep CR 3
XP 800

Human expert 4/warrior 1

N Medium humanoid

Init +0; Senses Perception +10
DEFENSE
AC 13, touch 10, flat-footed 13 (+3 armor)

hp 23 (5 HD; 4d8+1d10)

Fort +5, Ref +1, Will +6
OFFENSE
Speed 30 ft.

Melee sap +3 (1d6-1 nonlethal) or dagger +3 (1d4-1/19-20)

Ranged mwk heavy crossbow +5 (1d10/19-20)
STATISTICS
Strength 9, Dexterity 11, Constitution 10, Intelligence 12, Wisdom 14, Charisma 10

Base Atk +4; CMB +3; CMD 13

Feats Great Fortitude, Quick Draw, Rapid Reload, Skill Focus (Profession [barkeep])

Skills Bluff +8, Handle Animal +5, Intimidate+5, Knowledge (local) +9, Linguistics +6, Perception +10, Perform (comedy) +6, Perform (oratory) +6, Profession (barkeep) +13, Ride +5, Sense Motive +10, Sleight of Hand +5

Languages Common, Dwarf, Halfling

Gear +1 leather armor, masterwork heavy crossbow with 10 bolts and one +1 human bane bolt, dagger, sap

Boon A barkeep can arrange free room and board for PCs for up to a week. He can also share local rumors and customs with PCs, granting a +2 circumstance bonus on Diplomacy and Sense Motive checks in his community for 1 day.

Section 15: Copyright Notice – Game Mastery Guide  

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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