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Huckleberry Finn

Huckleberry Finn
  • Alias: Huck
  • Gender: Male
  • Race: Human
  • Occupation: Adventurer, River Rambler
  • Religion: None/Undetermined
  • Allies: Jim (runaway slave), Tom Sawyer, Joe Harper
  • Enemies: Pap Finn (Huck’s father), Injustice and Racism
  • Abode/Base of operations: Mobile, primarily on the Mississippi River
  • Nationality: American
  • Languages: English
  • Alignment: Chaotic Good
  • Affiliation(s): None in particular, but has a strong bond with Jim and considers him a dear friend
  • Significant others: None (though he forms strong bonds with various characters throughout his adventures)

Huckleberry Finn is a spirited and adventurous young boy who hails from the Mississippi River. With his shaggy blond hair, sun-kissed skin, and mischievous grin, he embodies the free-spirited nature of a true wanderer.

Huck’s tumultuous upbringing and rebellious nature have shaped him into a seeker of freedom and individuality. He has grown up on the outskirts of society, finding solace in the vastness of the river and the wildness of nature. Huck’s troubled relationship with his alcoholic father and his lack of parental guidance have fueled his desire for independence and a life free from constraints.

Despite his rough exterior, Huck possesses a tender heart and an unwavering loyalty to his friends. He values honesty and integrity, often questioning the injustices and hypocrisies he encounters along his journey. Huck’s encounters with people from different walks of life, including the runaway slave Jim, expose him to the harsh realities of racism and the flaws of society.

As Huck embarks on a transformative adventure down the river, he is confronted with moral dilemmas and conflicting societal expectations. He grapples with the notion of right and wrong, challenging the norms imposed upon him and forming his own moral code based on empathy and compassion.

Through his experiences, Huck’s worldview evolves, and he begins to question the status quo and the oppressive systems that have shaped his reality. His desire for freedom extends beyond himself as he becomes determined to help Jim escape to a life of liberty. Huck’s journey becomes a catalyst for self-discovery, personal growth, and the pursuit of a more just and inclusive world.

Huckleberry Finn’s story is one of resilience, friendship, and the relentless pursuit of freedom. With each twist and turn of the river, he navigates the complexities of race, society, and personal identity, leaving an indelible mark on both literature and the hearts of readers.

Huckleberry Finn

Huckleberry Finn

Medium humanoid (human), chaotic good

Armor Class 12 Hit Points 45 (10d8) Speed 30 ft.

10 (+0)16 (+3)14 (+2)12 (+1)14 (+2)16 (+3)

Saving Throws Dex +5, Wis +4 Skills Acrobatics +5, Perception +4, Stealth +5, Survival +4 Senses passive Perception 14 Languages Common Challenge 2 (450 XP)

Nimble Dodge. When a creature makes an attack roll against Huckleberry Finn, he can use his reaction to impose disadvantage on the roll.

Sneak Attack (1/Turn). Huckleberry Finn deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Huckleberry Finn that isn’t incapacitated and Huckleberry Finn doesn’t have disadvantage on the attack roll.


Slingshot. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d4+3) bludgeoning damage.

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.

Cunning Action (1/Turn). Huckleberry Finn can take a bonus action to Dash, Disengage, or Hide.

Uncanny Evasion. When Huckleberry Finn is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.


Huckleberry Finn is equipped with:

  • Faded and patched clothes
  • Trusty blade
  • Slingshot and bag of stones
  • Small bag of provisions
  • Worn map of the surrounding area

Huckleberry Finn, with his quick reflexes and knack for mischief, roams the wilderness with his modest equipment and a spirit of adventure. His cunning nature and survival skills make him a resourceful ally in daring escapades.

Currently in the World

Huckleberry Finn, commonly known as Huck, is a young boy of around 13 years old with a lean and wiry build. He has unruly, straw-colored hair that falls in tousled waves around his face, framing his bright blue eyes that always seem to hold a mischievous spark. Huck’s skin is sun-kissed from spending countless hours outdoors, and his cheeks bear a faint scattering of freckles. His attire consists of worn-out clothes, patched overalls, and a tattered straw hat that sits atop his head.

In terms of poise, Huck carries himself with an easy and carefree manner, exuding a sense of nonchalant confidence. He often walks with a relaxed gait, hands in his pockets or idly swinging by his side. There is an air of independence about him, as if he’s unencumbered by the conventions of society.

As for his current surroundings, Huck can often be found in the company of nature. Whether it’s exploring the banks of the mighty Mississippi River, sitting on the sturdy branches of a tree overlooking a meadow, or venturing through dense forests, Huck finds solace and freedom in the untamed wilderness. His mood is typically lighthearted and adventurous, fueled by a curiosity and thirst for exploration. However, there are moments when a hint of solemnity clouds his expression, reflecting the weight of the challenges and injustices he encounters on his journey.

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