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Crazy Horse, Tȟašúŋke Witkó (His-Horse-is-Crazy),

Crazy Horse, Tȟašúŋke Witkó (His-Horse-is-Crazy),
  • Alias – Tȟašúŋke Witkó (His-Horse-is-Crazy),
  • Gender – Male,
  • Race – Human (Lakota Sioux),
  • Occupation – Tribal Warrior, Leader,
  • Religion – Spiritual beliefs of the Lakota people,
  • Allies – Lakota Sioux tribe, other indigenous tribes resisting colonization,
  • Enemies – U.S. Army, settler forces encroaching on Native lands,
  • Abode/ Base of operations – The Great Plains, specifically the lands of the Lakota Sioux,
  • Nationality – Lakota Sioux,
  • Languages – Lakota, some English,
  • Alignment – Chaotic Good,
  • Affiliation(s) – Lakota Sioux Nation, Lakota war leaders,
  • Significant others – Black Shawl (wife), They Are Afraid of Her (daughter)

Crazy Horse, the indomitable spirit of the Lakota Sioux, emerges from the vast plains, his every move etched with determination and pride. With his piercing gaze and flowing hair, he embodies the essence of a fearless warrior. Driven by a deep love for his people and an unwavering belief in their freedom, Crazy Horse fights with relentless resolve.

Born into a world of strife and oppression, Crazy Horse witnesses the encroachment of settlers on sacred lands and the erosion of his people’s way of life. He dedicates himself to defending their ancestral territory, refusing to succumb to the forces that seek to extinguish their heritage. His every action is driven by the desire to preserve the cultural identity and sovereignty of his tribe.

A masterful tactician, Crazy Horse employs stealth and cunning on the battlefield. His skill with a bow is unrivaled, striking down enemies with deadly accuracy. Yet, beneath his fierce exterior lies a profound spirituality, guiding his every decision. He seeks harmony with the natural world, drawing strength from the land and the spirits that dwell within it.

Crazy Horse’s unwavering commitment to his people unites him with fellow warriors, forging unbreakable bonds of loyalty and camaraderie. He stands as a symbol of resistance against the oppressive tide of colonization, rallying tribes together to safeguard their ancestral lands. His unwavering determination serves as a beacon of hope, inspiring generations to come.

In the face of immense adversity, Crazy Horse’s ultimate goal is to secure a future where his people can thrive in peace, free from the shackles of oppression. He fights not for personal glory, but for the collective well-being of his tribe and the preservation of their sacred traditions.

Standing tall with a warrior’s pride, Crazy Horse remains a legend among his people and an inspiration to all who hear his name. His story echoes through the ages, a testament to the unyielding spirit and indomitable will of the Native American people.

Crazy Horse, Lakota War Chief

Crazy Horse, Lakota War Chief

Medium humanoid (human), chaotic good

Armor Class 18 (war shirt) Hit Points 180 (20d8 + 90) Speed 30 ft.

20 (+5)18 (+4)16 (+3)14 (+2)16 (+3)16 (+3)

Saving Throws Str +9, Dex +8, Wis +8 Skills Athletics +9, Perception +8, Survival +8 Senses passive Perception 18 Languages Lakota, Common Challenge 13 (10,000 XP)

Brave. He has advantage on saving throws against being frightened.

Legendary Resistance (3/Day). If he fails a saving throw, he can choose to succeed instead.


War Lance. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (1d12 + 5) piercing damage.

Tomahawk Throw. Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 10 (1d6 + 4) slashing damage.

Multiattack. Crazy Horse makes two melee attacks with his war lance or two ranged attacks with his tomahawk.

Lakota Spirit (Recharge 5-6). Crazy Horse taps into the ancient spirits of his people, gaining the following benefits for 1 minute:

  • Spiritual Fortitude. He gains resistance to bludgeoning, piercing, and slashing damage.
  • Fury of the Plains. Crazy Horse’s weapon attacks score a critical hit on a roll of 19 or 20.
  • Inspiring Presence. Friendly creatures within 30 feet of Crazy Horse gain advantage on saving throws against being frightened and resistance to psychic damage.


Shield Block. When Crazy Horse is hit by an attack, he can use his shield to block the blow, imposing disadvantage on the attack roll. If the attack misses, Crazy Horse can make a tomahawk throw against the attacker as a reaction.

Legendary Actions

Crazy Horse can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Crazy Horse regains spent legendary actions at the start of his turn.

  • War Cry. Helets out a mighty war cry, inspiring his allies. Up to three friendly creatures of his choice within 60 feet of him can make one melee or ranged attack.
  • Spirit Charge (Costs 2 Actions). Crazy Horse charges forward, trampling enemies in his path. Each creature in a 15-foot line extending from Crazy Horse must make a DC 16 Dexterity saving throw, taking 14 (4d6) bludgeoning damage on a failed save, or half as much damage on a successful one.
  • Lakota Tactics. Crazy Horse moves up to his speed without provoking opportunity attacks.


Crazy Horse is equipped with a war shirt. He carries a finely crafted war lance and a set of throwing tomahawks.


Crazy Horse is a tall and imposing figure with a strong build. He has long flowing black hair adorned with feathers, and his face is painted with traditional tribal markings. Clad in a war shirt, he moves with grace and confidence. His eyes radiate a fierce determination, reflecting his unwavering commitment to protecting his people and preserving their way of life.

Driven by his deep connection to the spirits of the land and his people, Crazy Horse fights with unmatched bravery and strategic prowess. His ultimate goal is to defend the ancestral lands of the Lakota and ensure their freedom and sovereignty. With every battle, he becomes a legendary figure among his people, inspiring hope and courage in the face of adversity.

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