Mark Jeffrey, “Big Mark”
“From Burglar to Redemption: The Astonishing Life Story of Mark Jeffrey”
- Alias: “Big Mark”
- Gender: Male
- Race: English
- Occupation: Former convict, burglar, grave digger
- Religion: Deeply religious
- Allies: None specified
- Enemies: None specified
- Abode/Base of operations: Various prisons, including Millbank Prison, Port Arthur, the Isle of the Dead
- Nationality: English
- Languages: English
- Alignment: Chaotic Neutral
- Affiliation(s): None specified
- Significant others: None specified
Mark Jeffrey is a man of conviction, born from a life steeped in hardship and suffering. He stands as a testament to resilience in the face of a world filled with injustice and cruelty. A hardened criminal in his earlier days, Mark’s heart has always rebelled against authority, especially when wielded unjustly. He carries with him the scars, both physical and emotional, of a tumultuous past that has molded him into the relentless spirit he is today.
Mark’s defining trait is his vehement determination to confront the wrongs of the world, particularly within the corrupt penal system. His fiery temper, once a destructive force, has transformed into a burning desire to right the egregious misdeeds he has witnessed. He doesn’t merely seek vengeance; he yearns to deliver justice to those who believe themselves above the law. His actions may defy conventional morality, but they are rooted in his unshakeable belief that those in power must be held accountable for their actions.
While Mark bears the resigned demeanor of one who has faced countless struggles, there is a glimmer of hope within him—a belief in redemption, both for himself and the world around him. His interactions are marked by defiance against oppression and a relentless pursuit of freedom, not only for himself but for those who suffer under the weight of tyranny. Though he operates outside the boundaries of the law, Mark’s ultimate goal is to create a more just and equitable society where corruption and abuse of power have no place.
Mark Jeffrey is a symbol of rebellion against a world that often seems callous and indifferent. He is a man who has stared into the abyss and emerged with the unwavering resolve to challenge the darkness that lurks within it.
Mark Jeffrey, the Avenging Vigilante
Medium humanoid (human), Chaotic Neutral
Armor Class 15 (leather coat) Hit Points 58 (9d8 + 18) Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Skills Perception +3, Survival +3, Intimidation +3 Senses passive Perception 13 Languages Common Challenge 2 (450 XP)
Background Feature: Criminal Contact. Mark Jeffrey has a reliable and trustworthy contact who can provide information and assistance within the criminal underworld.
Personality. Mark Jeffrey is a hardened criminal turned avenging vigilante. He despises authority figures, especially those within the corrupt penal system, and has a violent temper that he often directs against vicious and unjust individuals. His determination to punish those who abuse their power fuels his actions. Mark carries himself with a sense of justice and a strong will to bring wrongdoers to account, even if it means operating outside the law.
Actions
Multiattack. Mark makes two melee attacks.
Prison Shank. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is wearing armor, the shank bypasses 1 point of the target’s AC.
Improvised Weapon Throw. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage.
Intimidating Presence. Mark uses his intimidating demeanor to frighten an enemy. Ranged Spell Attack: +3 to hit, range 30 ft., one target. Hit: The target must make a DC 12 Wisdom saving throw or be frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Reactions
Evasion. When Mark is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage on a success and half damage on a failure.
Criminal’s Dodge. When Mark is hit by an attack, he can use his reaction to roll a d6 and add the result to his AC against that attack, potentially causing it to miss.
Equipment Leather armor, prison shank, a piece of parchment with a map of hidden tunnels, a set of thieves’ tools, common clothes, and a pouch containing 10 gp.
Roleplaying Notes. Mark Jeffrey, known as “Big Mark,” is a former criminal who has reformed his ways and become an avenging vigilante. He is on a personal mission to punish vicious figures within the penal system and bring them to justice. Mark’s actions are driven by a deep sense of justice and a desire to protect the vulnerable from those who abuse their power. He operates outside the law to achieve his goals, often using intimidation and fear to keep wrongdoers in check. Despite his violent past, Mark has found a new purpose in life and is dedicated to making the world a better place by targeting those who deserve punishment.
Lair Actions. If encountered in his hideout, Mark can use the following lair actions:
- Intimidating Aura. Mark exudes an aura of fear and authority, causing all enemies within 30 feet to have disadvantage on attack rolls against him and his allies for 1 minute.
- Whispered Threats. Mark sends a threatening message to a target within 60 feet, causing the target to become frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
- Hidden Escape Routes. Mark reveals hidden escape routes in his hideout, allowing himself and his allies to retreat safely from the area if needed.
Lair Traits. Mark’s hideout is typically located in a hidden or abandoned location, such as an old warehouse, sewer system, or underground cellar. It contains makeshift traps and hidden compartments for stashing supplies and evidence against corrupt officials. Mark’s lair is well-fortified and challenging for adversaries to breach.
Challenge Rating Adjustment. If Mark is encountered in his hideout with the assistance of his criminal contacts and lair actions, his challenge rating increases to 3 (700 XP).
Currently in the World
Mark Jeffrey is a stout Englishman with rugged features, standing at an average height. His face bears the weathered marks of a hard life, including a few scars that tell stories of past conflicts. His hair, once dark and thick, has now grayed considerably, and his beard is unruly and untamed, adding to his rugged appearance.
Currently, Mark Jeffrey is dressed in tattered and worn clothing, a reminder of his time as a convict. His attire consists of ragged trousers and a patched-up shirt that have seen better days. A threadbare coat barely provides any protection from the elements. On his feet, he wears worn-out boots that have clearly seen extensive use.
Mark Jeffrey finds himself in a dimly lit, cramped prison cell. The cold stone walls and iron bars create a somber and oppressive atmosphere. The cell is sparsely furnished with only a small, narrow cot in one corner. The dim light filtering through the narrow window casts eerie shadows across the floor.
His mood is one of resignation and weariness. Years of hardship and injustice have taken their toll on him, and there is a heaviness in his eyes that speaks of a life filled with struggle and disappointment. Despite his tough exterior, there is a glimmer of hope in his gaze, a desire for redemption and a chance at a better life.