Regin, Master Smith of the Dwarves
Regin is a dwarven blacksmith and master craftsman, known for his exceptional work in creating magical weapons and armor.
- Alias – Regin, Master Smith of the Dwarves
- Gender – Male
- Race – Dwarf
- Occupation – Blacksmith and craftsman
- Religion – Worships the Norse god, Hephaestus (known as “Volund” in Norse mythology)
- Allies – Other dwarves, skilled craftsmen, adventurers who value quality weapons and armor
- Enemies – Greedy merchants who value profit over quality, anyone who dishonors his craftsmanship
- Abode/Base of operations – Regin’s forge is located deep in the mountains, hidden away from prying eyes. He often travels to various towns and cities to sell his wares.
- Nationality – Dwarf from the Kingdom of Dvalin
- Languages – Dwarvish, Common, and some knowledge of Elvish
- Alignment – Lawful Neutral
- Affiliation(s) – The Dwarven Guild of Blacksmiths, which sets the standards for quality and craftsmanship among dwarven artisans.
- Significant others – Regin has never married, but he has had several apprentices who have gone on to become skilled blacksmiths in their own right.
Regin, Master Smith of the Dwarves
Medium humanoid (dwarf), neutral good
Armor Class 19 (scale mail, shield)
Hit Points 180 (16d8 + 96)
Speed 25 ft.
STR 18 (+4) DEX 12 (+1) CON 22 (+6) INT 18 (+4) WIS 14 (+2) CHA 10 (+0)
Saving Throws Con +12, Int +8, Wis +7
Skills Arcana +8, History +8, Insight +7, Perception +7
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 17
Languages Common, Dwarvish, Giant
Challenge 16 (15,000 XP)
Legendary Resistance (3/Day). If Regin fails a saving throw, he can choose to succeed instead.
Innate Spellcasting. Regin’s innate spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). He can cast the following spells at will, without using a spell slot:
- detect magic
- mending
- resistance
Spellcasting. Regin is a 16th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Regin has the following wizard spells prepared:
- Cantrips (at will): fire bolt, mage hand, mending, prestidigitation
- 1st level (4 slots): identify, magic missile, shield, thunderwave
- 2nd level (3 slots): invisibility, knock, web
- 3rd level (3 slots): counterspell, fireball, lightning bolt
- 4th level (3 slots): dimension door, greater invisibility, wall of fire
- 5th level (3 slots): cone of cold, hold monster, telekinesis
- 6th level (1 slot): chain lightning, globe of invulnerability
Actions
Multiattack. Regin makes three melee attacks with his warhammer.
- Warhammer. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) bludgeoning damage plus 7 (2d6) radiant damage.
- Hammering Smite (Recharge 5-6). Regin’s next melee attack deals an extra 7 (2d6) thunder damage, and the target must make a DC 20 Strength saving throw or be knocked prone.
- Smith’s Blessing (1/Day). Regin touches a nonmagical weapon, causing it to gain a +3 bonus to attack and damage rolls for 1 hour.
Legendary Actions
Regin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Regin regains spent legendary actions at the start of his turn.
- Hammering Smite (Costs 2 actions). Regin’s next melee attack deals an extra 7 (2d6) thunder damage, and the target must make a DC 20 Strength saving throw or be knocked prone.
- Spellcasting (Costs 3 actions). He casts a spell from his prepared list without using a spell slot.
Lair Actions
On initiative count 20 (losing initiative ties), Regin can take a lair action to cause one of the following effects:
Metallic Growth
Regin is a middle-aged dwarf blacksmith who stands at 4 feet tall with a stocky build and a long, bushy beard. He has piercing blue eyes that reflect the glow of the forge where he spends most of his days. Regin is renowned for his exceptional craftsmanship, creating weapons and armor of exceptional quality that are sought after by adventurers and soldiers alike.
Born into a family of blacksmiths, he learned the trade from his father and grandfather before him. However, his passion for crafting weapons and armor surpassed that of his ancestors, driving him to explore new techniques and materials to create his masterpieces. Regin is driven by a desire to be the best in his craft, to create works of art that will be remembered for generations to come.
Despite his skill and reputation, he is a humble and quiet dwarf, preferring to let his work speak for itself. He spends most of his time in his forge, hammering away at his latest creation. When not working, he enjoys spending time with his wife and children, regaling them with tales of his latest commission or sharing his extensive knowledge of dwarven history and lore.
Regin is a short and stout dwarf with a bushy brown beard, piercing blue eyes, and a prominent nose. His muscular arms and hands are calloused from years of working with metal, and he carries himself with a confident and determined air. Despite his tough exterior, there is a warmth to his smile and a twinkle in his eye that puts others at ease.
While Regin is content with his life and craft, he is always seeking to improve and refine his skills, pushing himself to create even greater works. He dreams of one day crafting a weapon or piece of armor so legendary that it will be remembered for centuries to come, cementing his place as the greatest blacksmith of his time.